Pally range dailies?

cstyln

First Post
I guess having the option to have a range can be useful at times, but i'm having a hard time understanding wtf wotc was thinking giving front line fighting pally's implement range dailies.

My pally is a front line defender and I went with radiant delirium since it was charisma based and had some decent debuffs. To my suprise and lack of full reading the "range" description, I went into battle and got up in a bosses face with it!! Only then did I relize the lousy attack +5 attack not my usuall +9 (due to implement and not my regular longsword), and that it was considered a range as well.

Bad on my part for assuming all pally powers were melee oriented.

Anyone have a solid reasoning for WOTC giving a front line defender class range charisma based dalies? Im definatly gettting rid of RD and getting paladins judgment when i hit level 4.


My pally has 18 char, lvl 3 and a +1 sword for reference sake.
 

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I don't see the problem.

The type of paladin you are is going to have a high charisma, and his attacks are many times going to be more in line with clerics of 3e, than paladins.

I guess my answer is a question. Why do you think paladins should only be allowed to melee?
 

Anyone have a solid reasoning for WOTC giving a front line defender class range charisma based dalies?

And what makes the requirement for a Paladin to be a "front line defender"?

Divine Challenge is ranged. They use holy symbols (usually at range). They are proficient with Simple Ranged weapons.

Some people like to used Ranged attacks, therefore there are some ranged attacks.
 

I don't see the problem.

The type of paladin you are is going to have a high charisma, and his attacks are many times going to be more in line with clerics of 3e, than paladins.

I guess my answer is a question. Why do you think paladins should only be allowed to melee?

I'm not saying they shouldn't be allowed to range. I just was wondering why 2 out of the 3 lvl 1 dailies are range attacks. Im playing a defender role in my group and we have our range ppl already. My range attacks take a huge tax on the "to hit" part of it not to mention the OA I give up. My only other choice is a str based daily. i'll deal with it but i found it odd that the only charisma based dailies (lvl 1) are ranged and usually, charisma pallys are in the front line or defenders. It would have been more helpful to have at least 1 range char based daily and 1 melee char based daily imo.


Divine challenge is not a ranged attack. Close burst 5. I dont give up a OA nor do i have to make a hit on it.
 

1. Defender in no way means you are always melee.
2. Your ranged attacks focus on hitting the other defenses besides AC which are lower and thus will make up for the proficiency bonus from your weapon (or thats the idea)
3. "charisma pallys are in the front line or defenders." Is just not true at all. All paladins have a variety of ranges on their attacks. In fact Charisma based paladins have more ranged attacks than the strength based paladins have.
4. Charisma paladins are more based on range attacks and implements and therefore having only ranged level 1 dailies is reasonable imo.
5. Close burst 5 is a range for an attack past melee, I think thats what Dalzig was getting at.
 

Im lookin down the road atm, looks like a mixture of close burst, range, and melee attacks being charisma based. I guess ill just avoid the range stuff and be more aware of the class range possibilities. I just wasn't expecting to wear plate, carry a shield and have range abilities. I just figured there would be more melee stuff.
 

It depends on how far the campaign is going, but honestly it sounds to me like you want to play a strength based paladin. Is there some reason you aren't? They are more often doing melee attacks and I dont think they get any "ranged" attacks (though they do have close burst/blast attacks). They are also just as good at defending imo as cha based pallies. Also they don't ever have to deal with a holy symbol which you will need as a magic item later as a cha based pally (you make attacks with both your weapon and holy symbol.
 

from what ive looked at so far, i was going for a front line defender that could effectively heal myself in a pinch, buff myself or others around me, and make damage my least concern. I really didn't see that type of play in the str route. The research i did also seemed to point me in the "chaladin" route as well. I think ill hit what im going for i just wasnt aware of the potential of range attacks was all. Im probably going to paragon hospitaler eventually at lvl 11 although champion of order looks nice as well. Yes i do relize champion of order is str based.

current pally stats are

14 str
12 con
10 dex
8 int
16 wis
18 char
 

Option 1: throw Radiant Delirium before entering melee.

Option 2: while in engaged in melee, shift to a square that isn't threatened, then throw Radiant Delirium.

This works for my paladin.
 

I don't see the problem.

The type of paladin you are is going to have a high charisma, and his attacks are many times going to be more in line with clerics of 3e, than paladins.

I guess my answer is a question. Why do you think paladins should only be allowed to melee?

The issue is more that as currently constituted you can't build a solid melee paladin without multiclassing. Paladins are hands-down the worst designed class in the first PH; setting aside how weak their mark is, there are significant gaps in the choices available to both builds, but the strength build in particular.

Wait til you get to picking your level 9 daily, OP. :p
 

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