Korgoth said:In the interests of stubbornly maintaining my own interpretation... when Joe Commoner misses the Ogre he may still be hitting him. In fact, it's likely. How could you actually miss something the size of an ogre with a spear thrust? It's hard to believe that you would miss very often! It's just that Ogres are tough (high AC) and most of the time when you stab them you're just hitting its rough and calloused hide.
When Joe Commoner rolls that 20 he has hit the Ogre in the eye or the neck or something like that. An Ogre Hero would not actually suffer such a blow (he's the Ogre version of Chuck Norris, after all) so his hit points would spend down that blow into being another mere glance (the equivalent of a miss). But the Minion Ogre has zero Chuckness, so the stab to the eye is actually a stab to the eye, and he drops dead.
Actually there is a very good incentive... if the PCs have been over-run by a horde of meleeing minions, the Wizard has the choice of using a single target or small area spell and only taking out 1 or a few minions, or he could use a large area effect that will harm his companions as well. Since the feat to exclude allies from area effect spells isn't available until Epic levels now, you have a great deal of incentive to keep a massive burst damage area spell that is strong enough to take out minions (only needs to do 1 HP), and yet as weak as possible so that you don't harm your fellow PCs too much. In a situation like that, would you rather do 1d6 damage to everything within 5 squares, or 7d6 damage? I know your allies will be much happier with you if you only cause them 1d6 damage...Saeviomagy said:The rules structure is really good at preventing this - there's no incentive for a PC to take (or use) a weak AOE when a stronger one is available (until you're distinguishing between encounter and daily powers).
Storm-Bringer said:The heroes in Star Wars (and almost any other example) weren't particularly durable. They were every bit as flimsy as the bad guys. What they had in their favour was two-fold: script immunity, and the bad guys weren't a credible threat. When the extras were shooting at each other, they were fine. When they were shooting at the heroes, they were utterly incompetent. Han Solo could have walked up to a dozen stormtroopers, and they all would have missed.
Erm, Gygax himself said that hit points were abstract.Andor said:You know, not being a fan of abstract hitpoints it always drove me nuts in earlier editions when people would insist that a hit might be a miss, despite the fact that the whole basis of the armour system is that most hits fail to do damage and only solid blows even count as a hit, along with all the 'corner' cases.
Now in 4e people are simulateously saying that missing a minion hits it, but hitting another monster misses it. This makes baby Gygax cry.
Korgoth said:KD, I do plan to narrate some misses on Minions as inconsequential wounds.
Scribble said:This is the thread that never ends... it just goes on and on my friend...

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.