Hello Everyone,
I recently wrapped up a high-level, home-made, D&D adventure I DMed. I thought I'd post the stats for the Paragon Stirge. My party fought 2 of these things:
-----
Paragon Stirges (2)
Tiny Beast
Hit Dice: 1d10 + 19, Maximized (29, 29); Fast Healing 20
Initiative: +12 (Dex)
Speed: 30 ft., fly 120 ft. (average)
AC: 53[57] (+2 size, +12 Dex, +29 other). Touch 48[52]. Flat footed or attached 41.
*: +1 Dodge against 1 opponent. +4 v. AoO. +4 when hasted AC in []
Attacks: Touch +39
Damage: Touch 1d3+24
Face/Reach: 2.5x2.5/0 ft.
Special Attacks: Attach; Blood Drain 1d4+13 temporary Constitution damage
Special Qualities:
Spell-like abilities: Greater Dispelling, haste, see invisibility 3x/day (15th lvl. Caster)
Fire and Cold resistance 10
Damage Resistance 20/+6
Spell Resistance 29
Fast Healing 20
Saves: Fort +19; Ref +24; Will +18
Abilities: Str 18, Dex 34, Con 25, Int 16, Wis 27, Cha 21
Skills: Hide +35
Feats: Weapon Finesse (Touch), Dodge, Mobility
Challenge Rating: 19 each (EL 21)
Alignment: Neutral
-----
When hasted and drawing an AoO against its designated Dodge opponent, it has an AC of 62. And it has a touch attack of +39. Its one (great) weakness is its hit points: 29.
My party took out one with an implosion spell. The other fell victim to a hold monster and was coup-de-graced. Still, two party members were low on Con, and one party member died from Con drain.
Thanks,
Atavar
----------
"The only thing evil needs to triumph is for good men to do nothing. Oh, and a rediculously slow execution device."
I recently wrapped up a high-level, home-made, D&D adventure I DMed. I thought I'd post the stats for the Paragon Stirge. My party fought 2 of these things:
-----
Paragon Stirges (2)
Tiny Beast
Hit Dice: 1d10 + 19, Maximized (29, 29); Fast Healing 20
Initiative: +12 (Dex)
Speed: 30 ft., fly 120 ft. (average)
AC: 53[57] (+2 size, +12 Dex, +29 other). Touch 48[52]. Flat footed or attached 41.
*: +1 Dodge against 1 opponent. +4 v. AoO. +4 when hasted AC in []
Attacks: Touch +39
Damage: Touch 1d3+24
Face/Reach: 2.5x2.5/0 ft.
Special Attacks: Attach; Blood Drain 1d4+13 temporary Constitution damage
Special Qualities:
Spell-like abilities: Greater Dispelling, haste, see invisibility 3x/day (15th lvl. Caster)
Fire and Cold resistance 10
Damage Resistance 20/+6
Spell Resistance 29
Fast Healing 20
Saves: Fort +19; Ref +24; Will +18
Abilities: Str 18, Dex 34, Con 25, Int 16, Wis 27, Cha 21
Skills: Hide +35
Feats: Weapon Finesse (Touch), Dodge, Mobility
Challenge Rating: 19 each (EL 21)
Alignment: Neutral
-----
When hasted and drawing an AoO against its designated Dodge opponent, it has an AC of 62. And it has a touch attack of +39. Its one (great) weakness is its hit points: 29.
My party took out one with an implosion spell. The other fell victim to a hold monster and was coup-de-graced. Still, two party members were low on Con, and one party member died from Con drain.
Thanks,
Atavar
----------
"The only thing evil needs to triumph is for good men to do nothing. Oh, and a rediculously slow execution device."