Paridon Book II: A Taste For Power (Closed)

I do have PHBII, and I'm willing to let it be used as well. You can play a dragon shaman if you want--dragons are near-mythical rare, and certainly no dragons are known to operate in the city. Also, as a heavily urban environment, appearances matter. This means that if you start deviating too much from (demi)human, you will be looked at with extreme suspicion. There is no place in civilized society for monsters, after all. :angel:

Here are the present characters in the Rose Company:

Ru Brike, Human Barbarian 1/Monk 4. Main fighter and master athlete. Runs as fast as a horse.

Fr. Brian Berman, Human Cleric 5 of the Ezraite Order of Fate. Pragmatic healer and canny pistoleer.

Darian Rose, Human Rogue 3/Bard 2. Expert in arrests and uncanny interrogator. Very uncanny.

Calahan "the Snake", Human Scout 5. Loose cannon and... shall we say... natural demolitionist.

This will be the group you join.
 

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Calahan "the Snake", Human Scout 5. Loose cannon and... shall we say... natural demolitionist.


As a player who lost a PC to Calahan's "natural" demolitionist abilties, I might change that to "overzealous" demolitionist. :D

Since PHB2 is allowed, I'm thinking of playing a Knight, or a Knight/Fighter, or Paladin/Knight, or something like that. I'll have a better idea soon, probably get the PC together this weekend.
 
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After seeing the roster for the game, I had to rethink my character concept to fit better.

Dwarven Bardarian... No that is not a misspelling. He is half Bard and half *rawwwwwwr*. (Barbarian)

Cliff Hammerstriker- 3 Bard, 2 Barbarian

Grew up under the watchful eyes of a Tavern Keeper, and learned his ways from the guests in the bars and the brawls fought on his turf.

From using anything and everything he could find to 'improvise' his way out of any situation, to singing a ballad that would cause the most stonehearted man to shed tears. He grew in his ways. Through these ways he became a 'legend' amongst the bouncers in town, and eventually amongst all the brawlers in the city. After a fairly nasty brawl within the tavern, Cliff moved out on his own.

By day, he was a 'sweat of his brow' worker, and by night, he worked the streets. Singing hope into the hearts of the populace, and beating the rhythm of justice onto the heads of the wicked.

I'll post the character sheet for review tomorrow. Should I post this here? or in the RG?
 

Is there still room? If there is, I'm definitely interested in playing(though this is something I'm new to). I only have SRD access atm, that and that PDF on technology I just downloaded thinking it was a link... >.> I'm interested in playing a character dealing with the technology. Was thinking Scout but it's taken(and I don't actually have access to the Completes atm). Leaning towards Rogue or Ranger(though I'm not fond of the divine casting too much)

Question about the firearms: Can they be made of different materials? Like say... a mithril dragon rifle? On that note, can they be masterwork and enchanted? I'm looking at the SRD now to see if I'd be able to figure out an enchanted weapon. Also, would feats and effects that apply to bows apply to guns?

Also, I'm considering a Half-elf marksmen type of character, who can fight in melee in a pinch.

Edit: Thought about it more and have a bit more details about how I'd like things to go.

I'd love if I could take some levels as an urban Ranger who can swap out spellcasting for something else, either more bonus feats or some other class feature such as uncanny dodge or evasion.

Aside from that, I was thinking a half-elf Monk 1/Ranger 2/Rogue 2. Basically took Monk so she could use unarmed strikes if someone closed in on her with a rifle. Basically, I'm trying to make the character one who'd rather shoot from a hidden location and end things quickly, but won't be completely useless once she gets closed on.
 
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Tiali, make him an Olam (dwarven bard) or those viking bards I cannot remember the name of. Skald. Yes. They are proposed as variant bard on Unearthed Arcana. They combine barbarian and bard in single class, barbaric bard.

As for dragon shaman: he only gets natural armor that obviously distinguishes him from humans and it's not obvious at all. His powers are another matter, but then mages to them all the time :)

At 17th level he gets draconic wings, but that is so far in the future that if we make it he will be well known in the city.

I'll find the class in pdf or o nthe net so you can review it.

History would be fairly straightforward. His parents were part of semi-nomadic tribe, traveling between cities for trade and living off the land. They maintained ancient traditions and stories about mighty dragons.

I'll presume much in adding steel dragon into the city (they are those that a) like humans b) live essentialy whole of their lives in human form and c) never betray themselves to humans, they pose as mages, sorcerors or simple sages and alchemists. If you don't like the addition replace him with 'normal' sage/alchemist/whatever fits you

His parents separated from the tribe over some perceived slight (they were banished) and he grew up on the streets of Paridon. Being outsiders there was precious little his parents could do, but their knowledge of natural herbs and ancient cures served them well. After several lean years they set up a shop and are doing quite well. In the years that followed they attracted several wealthy patrons and one of them was local <insert dragons position>. Another one was Edithomas, gnome alchemist of some renown. Young <insert PC name here> was fascinated with old traditions of his people and was reading all he could about it and pestered his parents about them. In time, adolescent <PC name> showed signs of blessings of the Ancient Ones and his parents knew they cannot teach him anymore. As they don't have access to tribe shamans they turned to their well learned and traveled patron. He took <young padawan> and tought him how to be true dragon heir. <PC name> is stickler for justice and while he looks forward to restoring his family honor once the tribe appears again at Paridon, he joined law enforcement so he could keep the streets vileness of which he felt more then once, as clean as possible.
 

You can only enter Ollam (from Complete Adventure) at CL7+, it is more of a historian than a warrior skald though. OTOH you can qualify for Warchanter (from Comp. Warrior) at CL 4+ theoretically, practically you probably need Bard2/Barbarian3 or Bard3/Barbarian2 to qualify. I never heard of Skald except as a name for the Bard/Barbarian multiclass.

And as for the dragon shaman i doubt you'll be reaching 17th level anytime soon, heck anytime at all. This is after all Ravenloft.

The question is though, how do you fit such a "Skald" dwarf into the Victorian Paridon. Ditto for the Dragon Shaman. Are they outlanders?
 
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IVV, do you have Heroes of Light? Would you allow the Detective PrC from that book? (The PC would only have the 1st level in it, probably an Ari4/Detective1 or Rog4/Detective1, modeled after the picture in Heroes of Light of the Dwarven Detective. He'd probably be an emigrant from Darkon an aristocratic dwarf moving in Paridon's gentlemanly high society, who emulates the methods of the Great Detective. )

Do you have any access to the Ravenloft feats? Another ENWorlder provided this handy link for RL reference material for players (RL feats, equipment, domains etc) in the Delving the Mistst PbP OOC thread. Would you consider allowing those feats? Do you use RL's rules for Fear, Horror & Madness? Dark Power Checks ?

Do you allow the Ravenloft Caliban race ? (essentially the half-orc with a new look, think hunchback of notre-dame, igor the henchman etc) My other PC idea would be a caliban urban druid4/rog1 or druid3/rog2 with most of the druid alternate class features of the cityscape web enhancement. (see the link in the post above) He would be a rag-clad street-living prophet of the city called on a vision quest-like mission, perhaps an exile from the mysterious undercity.
 
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