Parting Gifts: Ch 1 - Dusk - IC

Surprised by their apparent success, Yolo redoubles his efforts.

Empowered Firestorm (spell-like ability) 22d6, Ref DC 23 for half, CL 28 for overcoming SR.
 

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As the wind picks up a bit, Kurina's flaming shots go wide, not even making contact with the monster.

Another huge firestorm flashes around the fleeing tarrasque. It growls, but the worst of the flames curve around its armored bulk, not reaching any vital areas.

(ooc: left to act: Haessellekh. See OOC.)
 

Seeing the diminishing returns on their attempts to burn the creature. Haessellekh closes to the outside range of her Dominate ability and desultorily attempts twice more to control it. But while she does concentrate on the attempts, she doesn't push herself to the point of further nosebleeds.

ML 17 +2 for Spell Penetration, DC 31
 
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(ooc: Spell Penetration does not apply to psionics. Caster level will be 17 for these attempts.)

Haesellekh flys to chase the beast. She attempts once again to dominate the tarrasque, and again, she finds that the creature resists her attempt. She will try one last time ...

The monster continues trotting away, crushing a few trees and a fence that happen to be in its path.

Zach chases it as well to keep pace, but does not attempt to approach it again.

Kurina runs towards it and lets fly another fearsome foursome of flaming arrows. The arrows hit this time, though the monster takes little notice; its wounds are healing faster than the annoyances are coming, now.

The definition of insanity, it has been said, is to keep repeating the same action and expect a different result than before. Haesellekh, then, is just about on the limits of her sanity as she tries once again to dominate the mind of the monster.

Luck, however, can be a factor with such magics. A man or a beast might shrug off one spell by force of will, only to be caught unawares by a seemingly identical charm and fall into its snare. Such is the case now, as the monster's resistance to magic fails it, and its wits are confounded.

The tarrasque trots onward, awaiting telepathic orders from its new mistress.
 

Mentally commanding the gigantic creature to stand still, Haessellakh turns to her companions, "Comrades, it looks like I've got the tiger by the tail. But now that I do, I must admit uncertainty as to what to do with the miscreation."
 



Grandfather lands among his companions and resumes human form.

"How long can you control it?" he asks, studying the creature. "And can you force it to accept a spell willingly?"
 


[sblock=Voidrazor]ooc: The short answer is no. You are limited to basic commands such as those listed under dominate person since you don't share a language with it.

The long answer is, under the right circumstances it might be possible. First, you would have to have a way to communicate telepathically with it. Telepathic bond won't work since it has to already be willing to accept that. If you had it, an augmented mindlink could work but allows SR and a save. A helm of telepathy would work if you had one, with no SR or save.

Second, the creature would probably have to have its intelligence increased by a spell such as Fox's Cunning (which itself allows a save and SR) before it could understand your order.

If you had a large enough headband of intellect or equivalent item for it to wear, along with a helm of telepathy, it could indeed be done without giving the creature the benefit of SR or a save.

Limited Wish, Wish or Miracle could work but would allow SR and a Will save; for a one time thing, using one of these would not also require an intelligence boost. Miracle would not cost XP if used in this way.

Alternatively, a Wish or Miracle could produce temporary magic items that mimic the effects of a headband of intellect and a helm of telepathy. Using Miracle in this way would allow it, with no save or SR, but in that case it would cost XP.[/sblock]
 

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