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Parting Gifts: Ch 1 - Dusk - IC

kinem

Adventurer
Kurina's aim is impressive as she quickly launches flaming arrows towards the monstrous head. Four of her shots hit solidly, and do considerable damage as the monster's structure continues to be worn away by the attacks.

Zach does not let up in his furious flurry of scimatar slashes, and is aided somewhat by the distraction provided by the illusory fire elemental. He creates four new gashes in the monster, which looks to be in very bad shape by now. It is clear that the mighty undead head can not survive much more of these powerful attacks.

The monster retaliates with mighty slams, absorbing another scimitar bow as it does, and pounds Zach hard. The brave priest Yolo once again feels nasty bruises appear on his body. Yolo takes a terrible pounding on behalf of Zach. (ooc: Yolo hp 45)

Fred directs his illusory fire elemental to "attack" the monsterous head. It misses (of course, this is necessary to maintain the illusion), but helps distract the monster and perhaps invites it to waste attacks.

Suddenly a soft chanting can be heard, though the many noises of this stormy battle make it hard to notice.

Zach nearly doubles over in pain. He manages to stay up, but he's hurting. Yolo is shot through with pain as he takes some of the pressure off from Zach, and he is in very bad shape in the aftermath of the greater harm spell. (ooc: Yolo hp 7)

The caster of the spell must be invisible, but a huge claw of black energy flies from the roof of one of the buildings (the one at the southeast corner of the intersection where Zach is) and strikes Zach. The quickened flesh ripper tears into the enlarged elf, hurting him further.

Yolo's shield other spell once again helps protect Zach, but at a terrible cost. Great claw marks appear on the body of the brave halfling priest, who can take no more. The Red Halfling topples down, smashing into the cobblestone street, blood pooling as life flees. Farlanghn must surely have prepared a worthy road in the afterlife for his brave little follower.

The invisible spellcaster having thus given away his position, something takes to the air with a faint flapping sound; though the sound is too faint for ordinary wings, you can tell that something left the vicinity of the roof where the spellcaster had been and has flown roughly upwards.

(ooc: Yolo is dead. Round 5; PCs to act)
 
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Voidrazor

First Post
"Yolo no! Dammit Dammit Dammit!", Haessellakh falls upon Grugaro, venting her frustration on the only visible opponent. Her fury is strange and terrifying to behold, clawing with her hands, batting with wings, and actually biting.

OOC: 5' adjust and full attack. 2 claws +36 melee (2d8+15) and 2 wings +31 melee (2d6+7) and bite +31 melee (4d6+7 plus poison) and tail slap +31 melee (2d8+7). Numbers due to Pit Fiend form + Transformation
 

Shayuri

First Post
Intoning quickly, Grandfather rushes forward to touch Zach with his staff as it suddenly glows with pure white energy.

The regenerative power of nature slams into Zach, revitalizing him!

(Casting Heal on Zach!)
 

kinem

Adventurer
The transformed Haessellekh tears into the monstrous head with amazing fury. Her first claw goes wide, but the rest of her attacks hit.

Even the mighty Grugaro has his limits, and these attacks are more than the gravely wounded monster can take. Haessellekh's tail shatters the monster but as it does, the giant head explodes in a blast of crackling, black energy. Heassellekh immediately dodges, avoiding the wort of it, and the giant elf Zach does likewise, but both are singed by the black explosion. (ooc: 32 negative energy damage)

Grandfather touches the mighty elf with his glowing staff, pouring life energy back into the battered warrior.

(ooc: Kurina to act)
 

Jemal

Adventurer
Kurina Narrows her eyes, scanning for the telltale distortions in the air usually caused by the movement of Invisible creatures. Once she finds the thing, she takes aim and lets fly, her focus such that she hasn't even noticed the effects of the spell.

*Spot check +34 (36 if it's an Orc, 38 if it's undead or Evil Outsider). DC to PINPOINT an invisible active creature is 40. If I fail, I'll use a Standard Action to retry. If I succeed on the first one, Rapid shot: 36/36/31/26/21.
 

kinem

Adventurer
(ooc: Spot checks get -1 per 10' distance. Also, there is a -2 circumstance penalty due to the dim light of the moon.)

Kurina scans the sky quickly but carefully, her incredibly keen elven eyes alert to the smallest shimmer. Perhaps there it is ... by itself it would probably be just a trick of clouds or wind in the blue moonlight, but in an acsending pattern pattern like that ...

She fires at the air, and her flaming arrow arcs up and impacts something. Instantly she releases a steady volley of more arrows. Three more of the arrows seem to hit something, though the last does not.

Zach speaks a command, and a pair of huge feathered wings sprouts from his sides. He takes to the air in pursuit of the invisible spellcaster.

Fred Foster allowed his illusory fire elemental to vanish as the giant head exploded, and he now casts another spell. In the air where Kurina's arrows hit appears a small glowing cloud of glowing golden dust. A man-sized figure is clearly outlined there.

Though now visible, the flying spellcaster does not hesitate to strike again. A horrible keening noise fills the air, a worse sound than you could have imagined. You feel it affecting you and try to resist.

In the wake of the dread banshee's wail, you are horrified to see the noble form of Grandfather topple to the ground. The great druid looks almost peaceful now, lying down, but a closer look at his dead face reveals a grimace.

Fred Foster fares no better, as the bard-soldier falls backward and his head crashes on the cobblestones.

[sblock=Voidrazor]IIRC, you said that Haessellekh would use Fate of One whenever she rolls 6 or less on a save. If so, she used it (rolled a 6). Either way she survived. Let me know for future reference.[/sblock]

The flying spellcaster casts another spell quickly on the heels of the wail, this time casting a pall of silence over Haessellekh. The fiendish formed female feels her will overcome the spell, though the silence still prevails where she currently stands.

Wasting no more time, the flying spellcaster continues upward flight, ascending to a total of 75' up in the air.

(ooc: Kurina, Haessellekh to act)
 

kinem

Adventurer
Code:
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.BBBBBB...BBBBBBBBBBBB...BBBBBBBBBBBB...BBBBBBBBB.
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.BBBBBd...BBBBBBBBBBBB...BBBBBBBBBBBB...BBBBBBBBB.
.BBBBBB...BBBBBBBBBBBBG..KBBBBBBBBBBB...BBBBBBBBB.
.BBBBBB...BBBBBBBBBBBBHH.BBBBBBBBdBBB...BBBBBBBBB.
......................HH..........................
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.BBBBBB...BBBBBddBBBBBb..BBBBBdBBBBBB...BBBBBBBBB.
..............OOOOOOOOc.hhhhhhhhhh................
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...............OOOOOOO..hhhhhhhhhhh...............
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.BBBBBB...BBBBBBBBBBBB...BBBBBBBBBBBB...BBBBBBBBB.
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B = building		d = door

F = Fred Foster (dead)	h = human

b = Bron Hager
c = Cron Hager		O = half-orc

HH
HH = Haesellekh		K = Kurina (on roof, 15' up)

G = Grandfather (dead)	y = Yolo (dead)

ZZ = Zach 30' up
ZZ

I = invisible spellcaster (glitterdust) 75' up
 

Jemal

Adventurer
Kurina's eyes follow the falling form of Grandfather, and that's when she notices Yolo and Foster dead as well. A sudden blaze of anger surges through her as she turns back. "You WILL pay for that, monster!" She shouts in Elven, grabbing a handful of arrows and firing them all at the same time.

[sblock=ooc]
Manyshot, +31 attack. Damage 1d8+9+1d6fire X 4. Range Increment 80' (1/2 for Shooting up) Threat 19-20/X3
[/sblock]
 

Voidrazor

First Post
Though her own cry of anguish is silenced by the deadly mage's glamour, once again wind shrieks through the streets, as Haessellekh rushes towards him with impossible speed. Once upon him, a scaly, muscular tail strikes forth from her human semblance.

OOC: Charge the spellcaster, attacking with tail, free grapple attempt if successful.

other OOC stuff: Normally H. would definitely use Fate of One on a 6. But since Transformation is active, I don't think that's an option. Also, I'm gonna update H. since she's used a whole slew of spells since the last update.

[sblock=Current Combat Stats]Str 41 Dex 31 Con 33
AC 60 Init +12
Fort 29 Ref 25
Attack: Claw +36 melee (2d8+15)
Full Attack: 3 claws +36 melee (2d8+15) and 2 wings +31 melee (2d6+7) and bite +31 melee (4d6+7 plus poison) and tail slap +31 melee (2d8+7)
darkvision 60 ft., immunity to fire and poison, resistance to acid 10 and cold 10, Fast Healing 5, see in darkness, spell resistance 32, opponents have 20% miss chance (cover)[/sblock]
 
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kinem

Adventurer
Kurina's four-arrow shot may look wild, but it is done with the honed precision of years of practice. The four flaming arrows strike the flying form that is still outlined in glitterdust, eliciting cries of pain.

(ooc: VR: A pit fiend has a fly speed of 60' but only average maneuverability. That gives you a max upward-inclined slant speed of 30', a max climb angle of 60 degrees and a turning penalty of 5' per 45 deg. The enemy spellcaster is 75' up. Though, you have 10' reach and height. You start out at a horizontal distance of about 25-30'. By my estimate, you could not quite reach the enemy on this round with your tail, though it's close. If you can prove otherwise, OK; otherwise I figure H would know by now what her favored form is capable of, and it would seem kind of unfair not to let you respond, so I will allow you to choose another action if you wish, or just get close.)
 

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