You're quite right. I'll adjust it.kinem said:So far it looks to me that the Will save should be +29.
+20 temporary from divine power, +20 [in the form of a +2 to con] from righteous might, 1d8+10 from aid [assume an average of 15] + 3 because I can't add [fixed].How did you calculate the "fully buffed" hp? Aid does not stack with itself, and I'll roll the 1d8 when the spell is actually cast.
You allowed Frostburn, but for some reason I was thinking Sandstorm. I'll replace it with animate object. I'd also chosen dessicate [lvl 2] from the same source. I'll replace it with shatter.What's the 6th level spell mummify? I don't see it in my books.
Really? I'd never read it as an item which used a slot. I don't have my books at the moment, but according to the SRD the neck slot is filled by items described as an "amulet, brooch, medallion, necklace, periapt, or scarab". The prayer beads are described as a "strand of beads" - I've never read it as an item which was intended to be worn, but something you would carry in your hand or pocket, like a rosary or juzu beads, which zen buddhists loop over their hands while meditating.Note that a strand of prayer beads occupies the necklace slot, as does an amulet. But, you could for example activate the karma bead and then swap the strand for the amulet. Removing or donning such an item is a standard action.
No problem.Languages should be Bylan (replaces common), halfling, and two others. Celestial and Infernal are allowed but human languages such as Sasoguese or Chovian might make more sense.
kinem said:Ivellious: Zach's hp is 164 (10 + 6 x 19 + 2 x 20)

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.