Thanks for the reply.
Here's what I have so far. Any input would be appreciated. We don't have a name yet, either, so some help there would be cool as well. My imagination gland is stunted from too much banality at work lately
The Charter of the Company
Herein lay the rules and guidelines of our noble adventuring guild, hereafter known as the Company. Each member of the Company shall be beholden to these laws, or risk ejection from the Company.
~We believe that by serving each other, we help ourselves. This is not to say that each member does not have his or her own goals, simply that the goals of the group should lie first in the thoughts of each member. We do not worry about when individual goals will be reached because we know that the other members will help us when our time comes.
~We take joy in seeing our fellowship advance in reputation and prosperity, and should do nothing that will harm the wellbeing of the Company. All members shall do their utmost to ensure that they act accordingly and bring honor upon the Company in all their actions.
~We shall treat those who wish us no harm with honor and compassion, saving our wrath for those who oppose us.
~ We believe that leadership means service in the Company, not power mongering. As such, a suitable leader will be chosen by a vote for their propensity to nourish the Company in accord with this charter and the well being of the members.
~The Company is a democracy, and all decisions will be made by the company as a whole. In the case of a split decision, the elected leader will decide.
~A member of the Company who calls for aid, whether in battle or time of peace, will not be ignored. Devotion to each other is a sacred alliance that should never be betrayed. A promise given by a member of the Company is a bond of loyalty, not to be broken.
~This Company will never accept a task known to cause harm to innocents, assassinate a victim, further the cruel grip of slavery over this land, or partake in evil acts.
~The Company will consist of Charter members, being those who have signed below, and other members as the Company sees fit. These other members will be known as Conscripts. For a Conscript to be hired, a democratic vote for admittance must be held,
~Any treasure found during the Company’s adventures is to be divided equally between the Charter members.
~Each Charter member is required to tithe a minimum of 20% of the earnings taken on an adventure with the Company to the Company’s Coffers.
~Any day-to-day, non-magical consumables, such as ammunition, foodstuff, basic weapons, etc. will be paid for from the Company’s coffers. A Charter member or conscript need never go hungry or without arms because of misfortune while under contract with the Company.
~The Company will pay for healing magic, such as scrolls and healing potions, from the Company coffers. Any other magic items should be purchased by each individual member, unless a vote from the group states otherwise.
~Any Conscripts partaking in the adventure will receive payment from the Company’s coffers, rather than from the earnings of that adventure. If additional help is required for a particular task, the Charter members will negotiate a rate of payment before the adventure. Half of that rate will be paid upon accepting the employment; the second half will be paid upon completion. If the Conscript does not survive the trials of the adventure, the money will be given to that Conscript’s estate, if one was named, or will go back to the Company’s coffers.
~The death of a charter member of the Company will result in that member’s wealth being passed on to the person’s estate as laid out in their will, after a deduction of 50%, which will go to the Company’s coffers. If no will is present, all the wealth will go to the coffers.
~The Company will strive to create a permanent base of operations in the City of Cauldron, planting roots and becoming a permanent part of the community. The Company will strive to support our City to the best of our abilities. As members of the Company, we will strive to reduce the hold of evil over the people of Cauldron.