Evilhalfling
Adventurer
In my tabletop game there are two characters who are directly opposed. They are both from a tribe of humans enslaved by a dragon. The dragon sent them on a mission and told them to return within one year, or thier families would suffer. One PC wants to return and kill the dragon. The other is loyal to her upbriging and the dragon.
I don't see this ending well, so I am considering making it go bad faster. I would talk to the players and see if they were willing to drive the characters into eventually killing each other.
The rest of the party is on the fence about dragons and could be swayed either way.
Options:
1. players compeate for the rest of the groups opinion.
2. one player decides to become the villian and that PC leaves the party before or after they come to blows.
3. Someone has a change of heart.
4. One plays a villian and betrays the others at the end.
has anyone tried to foster this level of conflict?
any advice?
btw the two players are engaged, and I think they are mature enough to pull it off, but I don't want to hurt thier relationship with the game.
I don't see this ending well, so I am considering making it go bad faster. I would talk to the players and see if they were willing to drive the characters into eventually killing each other.
The rest of the party is on the fence about dragons and could be swayed either way.
Options:
1. players compeate for the rest of the groups opinion.
2. one player decides to become the villian and that PC leaves the party before or after they come to blows.
3. Someone has a change of heart.
4. One plays a villian and betrays the others at the end.
has anyone tried to foster this level of conflict?
any advice?
btw the two players are engaged, and I think they are mature enough to pull it off, but I don't want to hurt thier relationship with the game.


