JoeGKushner
Adventurer
So does any other DM hate it when players make characters they know can't travel with the party? Our group has a paladin and a necromancer. For a while one was out of play while the other one was in and now both are in so of course the paladin doesn't want to travel with the necromancer who he feels is evil, splitting the party up in some aspects.
Happens every time it seems. Start the game off with some clear ideas of what you'll allow, one person gives you some good ideas for why his character could be a little different or outside of the typical and then everyone jumps onboard. Sure, you thought you were going to run a merc campaign but now you're up to you're elbows in evil characters with a few exceptions who don't want the evil ones around...
Happens every time it seems. Start the game off with some clear ideas of what you'll allow, one person gives you some good ideas for why his character could be a little different or outside of the typical and then everyone jumps onboard. Sure, you thought you were going to run a merc campaign but now you're up to you're elbows in evil characters with a few exceptions who don't want the evil ones around...