spectre72 said:Some of us don't bring Characters into an adventure. We place plot hooks and let the players take them. Sometimes the plot hooks are meant to be taken now and some are meant for later.
That "some of us" would include me. As we'll see, your method is quite close to mine.
spectre72 said:They investigated a little bit and found out a few more legends, rumors, ...etc. and descided to hold onto the map and maybe investigate later because of the reputation of the place. Not only did I provide a plot hook that will last throught the entire campaign, but they did some role playing to determine if it was someplace they should investigate now or later. If they had of ignored the information and gone anyways they would have died there like many others before them ... And to be fair I do give plenty of warnings when they head down this type of path.
Reading your last sentence, I see you have encapsulated my essential question. Here, we see a DM snickering beyond the screen because the stupid fighter/rogue can't hit a DC 35 search check. The thing is, at 5th level, NOBODY can except an unrealistically designed rogue focused almost exclusively on Search checks, and even THAT character only has a forty percent chance of success.
Yeah, splitting up the party is stupid at any level. But particularly in this case, it doesn't really matter. Even if they were fully buffed and prepared, acting together, they would probably lose anyway. Nothing they do, except running, makes any difference. And it's awfully hard to run with a Wall of Iron in your way.
My players know that they are not blessed. They can die. I will TPK them without a second thought if they decide to swagger around in pants too big for their britches.
But they also have a pretty good idea where the line is. You mentioned giving "plenty of warnings" to PCs. I do EXACTLY the same thing. But a DC 35 search check is not a warning.
spectre72 said:In this manner I like to try and allow the players and their characters a choice of their paths.
As do I.
spectre72 said:Character deaths many, characters running for their lives often, people having fun always. And before you ask how I know people are having fun I will answer for you. Every campaign I have run in years I have had to turn people away ... So even though my technique is different than others the ultimate goal of having fun is still maintained.
For one thing, I'm not so sure your technique is so different from mine. I didn't ask if your players have fun. I just don't view this particular situation as fun or compelling - unless you really, REALLY like rolling up characters.


