Party Names

Naming Groups is more of an Earthdawnish thing ... so in D&D we have almost never named groups.

The most notable exception was the "Brothers in Arms" since 3 of the 4 were Clerics :) That stuck very well... but we didnt actually present ourselves as "BiA" .. it was used more between ourselves... we used to joke a lot police style:
"Its BiA ! FREEZE MotherF%&#."


Shard Questors was another group that recovered some crystal thingy shards....

In Earthdawn we had the Edge Walkers which sounds much better in Portuguese... Andarilhos do Limiar.
 

log in or register to remove this ad

I, as an NPC, referred to a character and his 'valiant group.' The next time I asked them what the name of their company was, one of them said; 'The Valiant' and it stuck. Good name, good way to get a name, nothing intentional on my part.

One group has seven characters in it and are based in the county of Serbius, so I called them the Seven From Serbius, being an old Six From Sirius fan.

A player in another group responded "The Black Company" jokingly, but another player decided that was it, and now they're The Black Company.

Check 'em out.

http://www.enworld.org/messageboards/showthread.php?s=&threadid=2304

This week, the party goes Deep Into The Moathouse where something other than gnolls awaits.
 

Turlogh and Co.
Turlogh and the Rest
Turlogh and the Raiders
Turloghs Slayers

Seriously a name should come from an improtant event, or place in the campaign. Most groups have to earn a name or reputation those that give themselves a name are either arrogant or naive (neither of which have long lifespans- generally speaking).
 

Our current group is fairly large (8 players with a rotating DM), and it seems we spend more time discussing our options than we spend actually doing anything.

One of the party members keeps an in-character journal, and started to refer to the group as the "Debate Society".

So far the name has stuck...
 

I have to agree, names just happen usually, instead of being chosen. My current group doesn't have a name yet and the game previously never really came up with a group name. The first game we played in ended up with "The Heroic Trio (plus friends)" and that was mostly because we had a big session where only three of us showed up and as low level adventurers ended up wiping out a goblin village. We started joking about Heroic Trio and it stuck.
 


for Far Side fans

Due to the screeching halt in game momentum that results from almost every encounter with a closed door, we've taken to calling the PCs the "Midvale Party for the Gifted".
 
Last edited:

Dingleberry ... I thought I recognized that name ...

----Due to the screeching halt in game momentum that results from almost every encounter with a closed door, we've taken to calling the PCs the "Midvale Party for the Gifted".----

Hey, I resemble that remark ...

Dingleberry's right - doors in our campaign are like the old Swim skill from Chaosium's Stormbringer game: a sure show stopper. You might be a mighty lord of Melnibone (should be an accent on that last "e," and I can't figure out how to get one there) capable of summoning hordes of demons and slaying all manner of foes, but at some point you were destined to end up on a ship to somewhere, and were invariably attacked by pirates, and thrown overboard (just like Elric) in your plate armor, and you always had about 10% in Swim. Thanks for playing, we have some lovely parting gifts for you.

We're lucky to open a door, deal with whatever's on the other side, and rest for a day. Of course, this last adventure was in a forest - notably lacking doors. Notably populated with vampires, as well.

Thieving vampiric goblins ... nuthin' worse.

Warrior Poet

edit: heh, heh, the little codes that italicize, bold, and quote are gone. Fixing goofy post now.
 
Last edited:

From Shadowrun:
Wright and Wong Detective Agency
The Wrecking Crue
The Flying Circus (Biker gang with a WWI flying ace motif)

From Deadlands:
Bar Nun
(this was both the name of their saloon and their ranch - the party leader was a nun of course)

Never had an adventuring party with a name in a D&D game though...
 

We call ourselves the Shovels.

For some odd reason we keep finding bodies all over the realms. Our goody-goody cleric makes us bury them, thus the name.

Our favorite burial rite- We were walking along a forest trail escorting a kobold prisoner back to town for questioning. Our opposition did not want the beastie yipping her secrets so she had her familiar deliver a shocking grasp spell. Our cleric decided the kobold, who had tried to kill us no long before, deserved a proper grave. Disgusted, the party barbarian flung the remains into the woods, said "Rest in peace," and just kept going.

Corey
 

Remove ads

Top