In order for there to actually be tension during battles without there being way too many hit points spread around the table on both the PCs and monsters sides to grind through... I'd suggest that you HALVE every PCs *and* monsters HP.
The PCs might gripe about it a bit... but honestly, they will appreciate it more when their attacks (which will come up half as often as they would if there were only 4 others at the table) actually have a more measureable effect. Halving a 90 HP monster to 45 means that a single swing might very well bloody it... so it at least seems as though they are doing something meaningful with their one attack that comes around to them every five minutes.
As far as halving their own HP... nine full HP PCs requires 9 full HP monsters to be equal challenges. Do they really want to grind that long just to have battles feel like they are a potential risk? Halving their HP makes each monster swing more meaningful as well.
The positive side is that it's easier to halve HP numbers than it is to double everyone's damage. So that saves time even more.
The PCs might gripe about it a bit... but honestly, they will appreciate it more when their attacks (which will come up half as often as they would if there were only 4 others at the table) actually have a more measureable effect. Halving a 90 HP monster to 45 means that a single swing might very well bloody it... so it at least seems as though they are doing something meaningful with their one attack that comes around to them every five minutes.
As far as halving their own HP... nine full HP PCs requires 9 full HP monsters to be equal challenges. Do they really want to grind that long just to have battles feel like they are a potential risk? Halving their HP makes each monster swing more meaningful as well.
The positive side is that it's easier to halve HP numbers than it is to double everyone's damage. So that saves time even more.