• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Party of five. Day 1.

Day 2, 17:40.

The party spends some time investigating the ruined area but find nothing extra ordinary. When the party move back into the chamber just north of the entrance tunnel...

A constant background noise rises from walls and ruins around you. It takes a moment to recognize, but eventually the sounds of chittering and buzzing can be picked out from among the cacophony. It's not unlike the sound of insects in the King's Forest, except that the chamber seems to amplify and echo the noise in disturbing ways.

A dark carpet slides across the dusty floor and moves toward you. No, not a carpet, but a mass of squirming, chittering, shiny black beetles that swarm toward you with hungry purpose.

The beetle swarm consists of a mass of famished, flesh-eating, fist-sized black beetles that, in great numbers, can devour a human in a matter of minutes. Even a warforged character, with his organic components, provides a source of food for the swarm.

Party actions please.
 

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Morphain

Morphain's jaw drops almost comicly. "Oh my. I don't assume any of you have any oil and a torch to throw at them?"
Morphain's actions:
1) soil himself.
2) Curse in Terran (oh if the beetles only knew what he just called them....)
3) ?
4) Profit!
5) Enlarge Buckler.


[Sorry I'm in a very silly mood.]
 

Day 2, 17:40, Round 1.

Initiative Order:


  • Morphain (Modified roll of 20)
  • Uri (Modified roll of 16)
  • Adal (Modified roll of 11)
  • Buckler (Modified roll of 7)
  • Aronsetash (Modified roll of 4)
  • Beetle Swarm (Modified roll of 3)

Party actions please.
 
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Morphain

The changling with staff in hand charges the swarm smashing at it as best he can. His spells are useless against such a threat and he knows it. "Come on! The sooner we smash them to goo the sooner we can get on our way!"
 

Uri seems very unsure of himself-as unlikely as that seems for the normally very confident barbarian.

OOC: Make a Will save (DC 12) for me to see if I can act despite my irrational fear of bugs. :confused:
 

Day 2, 17:40, End of round 1.

Morphain charges the swarm smashing with his staff, he sees bug juice flying but for every one he crushes two seem to take their place... it does not seem like he is going to get anywhere doing this.
Uri stood still in awe of Morphain, (Modified Will check of 2 vs DC 12, failed)...
Adal too was unsure of what to do this round...
Buckler uses an infusion to cover his staff in flames, Uses Magic Weapon Infusion and gets ready to help Morphain.
Aronsetash stands by watching...
The bettle swarm swarms all over Morphain biting and clawing at him doing 2 hp damage!

Party actions please.
 

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Adal remembers something in his bag, and takes out some vials of Alchemist's fire. He yells to Morphain, "Morphain, get out of there!" and pulls back to throw a vial as soon as Morphain leaves the writhing mass of bugs.

OOC: Move action to get vials of alchemist's fire from pack. Ready an action to throw alchemist's fire at swarm as soon as Morphain moves out of the bug swarm. (also, avoid splashing Morphain.) Attack +2
 



Into the Woods

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