Lanefan
Victoria Rules
Well, actually there was - as much depth and differentiation as the player was willing to give it. All through fluff, roleplay, and personality.Good or bad there was no real character depth/differentiation/even optimization in early editions outside of which spells you took or which weapon/armor you pick.
An example: assuming you knew the characters, if you took Lanefan the character and Kit (played by [MENTION=40177]Wik[/MENTION] ) the character, equalized their levels and put them in the same party, within minutes if not seconds you'd be able to tell which was which just by listening. Yet mechanically they'd be nearly identical - they're both straight heavy Fighters, spec. in longsword - I think the only significant difference is Kit has a point or two of Strength on me. But in play they are vastly different - almost diametrically opposed alignments, completely different approaches to many situations, etc.
What's happened since, perhaps, is an expectation that many if not all differences must be reflected in hard mechanics. The problem this generates, of course, is a slew of mechanics where before relatively few would do; followed by balance and optimization concerns within all those mechanics, etc. etc.
Keep it simple.
Lan-"if I ever posted here in character as Lanefan, Eric's grandma would run screaming"-efan