jbear
First Post
I know what you are saying.I'd tend to disagree, here...
If you don't know the trap is there (ie, you haven't searched for them yet, or you searched and found nothing), there's really no tension at all. For traps, the tension comes during the period when you know the trap is there, but you haven't disabled or bypassed it yet... Or when the trap has already been sprung, and you are desperately trying to find a way to avoid or minimize the resulting damage.
That is to say, the excitement of a trap isn't usually in the finding of it, but in dealing with its potential effects once it's been found.
That's why I like using passive Perception the way I do... It actually increases the tension when the players know something is wrong, but don't know or understand exactly what is out of place and so must take risky action (possibly, inadvertently setting off a trap before it's found, in this case) to learn more.
I didn't mean tension for the players, who are unaware of traps until found or discovered. I meant more from a DMs perspective :' Muahaha ... will they fall into my trap?!? Come closer little fly! Oh god I can't bare this delicious tension!'
I guess from a player's perspective if you have someone in the group that automatically detects every trap you will tend to preceed with less caution. This is maybe a good thing now that I begin to think about it.
I do like the idea that the passive check gives off a little indirect clue as you suggest.
I also agree that a trap is more fun when the difficulty doesn't lie in only detecting it, but dealing with its ramifications. Which means a little more work when designing traps or encounters with traps, which is often what I have to do because the elf detects pretty much everything all the time.