So plugging away at veils is still going on (and still tedious), and I've been working on a new character and an idea I was toying with, a Maneuver Based Magus.
There are some issues. There was no formal archetype for it in PoW Expanded. Second, in trying to figure out how to make your own archetypes, what kind of things that got replaced for maneuvers were, balance wise, all over the place. A bard gives up his entire spell casting, but a fighter gives up like 4 or 5 feats; with a rogue giving up 5 talents. Maybe they were trying to re-balance the base classes, but it makes it hard to utilize as a guide.
The second issue is one of action types. Spell Combat is a full round action, and Spell Strike replaces the touch attack with a melee attack as a special ability. Neither of those are the standard action that are maneuvers... especially full round action maneuvers.
So first thing - it would take much to include language in the Spell Strike and Spell combat that include standard action maneuvers as the attack. Done
The other - what to remove to add the archetype progression for maneuvers for the bard. One of the design goals for this new class is to keep the "fight and magic at once" vibe that is the core theme of the class, so I made some changes.
First - Spellcasting in now spontaneous - this really limits the choice of spells which can limit the power of the spellcaster.
2nd - I dropped Spell Recall, Improved Spell Recall, Knowledge Pool, Greater Spell Access - all of these add either extra spells or more spells. Removing them reduces the Magus casting power overall, which is good as matching spells with damage enhancing maneuvers are scary enough. Then I got rid of counterstrike, mostly because "why not" and that I'd removed most other "magic but more" abilities, so it fit thematically.
So that drops 5 class abilities, and some of them were definitely more potent than a fight feat. Keeps the theme and downpowers, which is then re empowered with the Maneuvers.
I need to go through the magus arcana, and trim some and add some - it seems pretty obvious for one to do an "instant readied manuever" in there... and spell recall might return as an arcana, but not as an automatic ability.
Then to complete the theme, the three disciplines that are given with the class - Elemental Flux, Riven Hourglass an Veiled Moon - three of the "These are magical disciplines" to further cement the combat & Magic mixed theme of the class.