Treebore
First Post
I actually prefer the "fluff". In this context its because it helps me respond better to what the players do when I "know" the NPC's plans/motivations/personalities.
Its actually how I work up modules for my home game. I kind of write out all the important people and what they are up to, and what is going on, in their own "blocks" or "areas", and then I run the adventure from there, basedc on how the players respond to what they find out, or what happens because the players didn't find out something.
It helps create a much more dynamic environment for my games.
Hmm, gotta go, my Amazon shipment of "City of Brass", "Thieve of Fortress Badabaskar", "Citadel of Fire", and "DCC 39: The Ruins of Castle Churo and DM Screen" have arrived.
Its actually how I work up modules for my home game. I kind of write out all the important people and what they are up to, and what is going on, in their own "blocks" or "areas", and then I run the adventure from there, basedc on how the players respond to what they find out, or what happens because the players didn't find out something.
It helps create a much more dynamic environment for my games.
Hmm, gotta go, my Amazon shipment of "City of Brass", "Thieve of Fortress Badabaskar", "Citadel of Fire", and "DCC 39: The Ruins of Castle Churo and DM Screen" have arrived.