But you don’t though? Aren’t these what the recall knowledge checks are for? Or in the case of haunts as a problem, investigating the area?I think this post pretty much encapsulates my problems with PF2. In a lot of areas, it comes off as a system that assumes that you are playing with players that have played D&D so much that it can be taken for granted that the can immediately identify the cause of the problem. Or that once they hit level 2, they will immediately buy the power rune and buy the striking rune at level 4. Or that will immediately recognize that you should trip wraiths but intimidate ogres.
Are these not also valid 5e, nay, any d&d “problems”? Learning effective strategies against certain enemies, over coming puzzling encounters or (for some editions) learning effective feats/items/abilities to take?
I guess I’m just struggling to understand what you’re saying here that is particular to this system? Or have I misunderstood what you’re saying?