There are two ways a player can be incentivized to use Recall Knowledge:I get what you are saying, but I'd respectfully disagree with the conclusion. The things you've stated here aren't necessarily required knowledge, known only by hoary old players. These are the that things the game is designed to want you to do. If there was no incentive to recall knowledge, why would "waste time" doing it for example?
- either to gain a benefit; or
- to avoid a penalty.
My point is that Recall Knowledge seems to be balanced to incentivize the players to avoid a penalty: overall, spell effects seem weaker than weapon attacks unless you successfully target a weakness.
I’m not sure I agree with that. I think that experienced PF1 players had their own different issues with the game, but I don’t think any of the examples I gave are things that would be unexpected to long time players.To my mind, it seems a lot of what you said can be reduced to "The game plays differently, leading me to bounce off it". I really don't mean that in an offensive way here (I appreciate text is crap at conveying tone). A lot of these "tricks and knowledge expectations" (paraphrasing yourself), actually seem to have thrown more "experienced players" than totally new ones (hence many in the old guard having a negative reaction).