It’s been a while, so I figured I’d post an update. We’re having our 11th session this Saturday. I think we’ve been using the Proficiency without Level for over half the campaign at this point. We’ve also settled on the Gradual Boosts and Skill Points variants from the GMG.
Overall, I’m happy with the way Proficiency without Level variant has worked for my group. It’s given me much greater flexibility in picking monsters that I think would be appropriate for the environment versus fitting into the narrower curve in the CRB. The toughest thing they’ve fought so far was a +3, but that encounter almost immediately rolled into a +0 that left the party nearly exhausted of resources and almost out of hit points.
The revised encounter-building math in the GMG seems to work pretty well. I’ll second the opinions on this system’s math. Paizo seems to have done a really good job tuning the general framework, and the fact that it can accommodate fairly big changes like removing level from proficiency is a credit to the work they did on it.
After that encounter with the +3 followed by the +0 (a deadly encounter under the old system but just a severe one here), the party returned to town for a few days and then came back. Since this is a sandbox game, I rolled to restock, and a necromancer and his zombies had moved into the first floor. When they got back, they fought waves of zombies without rest. The zombies were a mix of −3s and −2s, but they were still a threat to the party. Rotting Aura is pretty nasty (maybe too nasty without a save), so they ended up with a few of them below half hit points.
I’m also reasonably happy with the creature creation rules in the GMG. I’ve used a fair number of homebrew monsters. My PCs ran across a kruthik adult (−2) and young (−4) I converted from 4e, and in spite of the level difference, the kruthik adult still dropped the ranger (who admittedly only had half hit points because the party didn’t want to spend more time recovering).
After that fight, the party encountered the necromancer, so I used the VP system from the GMG to handle the parlay. It seemed to work out well. It let the PC who had invested in Diplomacy get a chance to show off, which the player enjoyed. Sadly, the party missed the Grimtooth’s inspired trap I set up for them, so I didn’t get to see how the hazard creation stuff from the GMG worked in practice, but I’m going to guess it’s fine.
This weekend, we’ll have a smaller group, so we’ll be switching back to one of the other (smaller) parties that were also out exploring. This should give me a chance to try some of the changes I made to my
exploration procedure. I’m not using hexploration for the most part, but I am going to be trying out some of the DCs it has for random encounters.
I’m really looking forward to the
Bestiary 2. It’s hard to have too many monster books, especially when the monsters in them are generally interesting. The APG will be a nice source of more options, but I’m not sure how into it my player will be. They like customization, but the amount PF2 has so far seems to be a relatively sweet spot for us.