dave2008
Legend
No, I know there are reactions, you miss understood or I was unclear. What I don't like is they (reactions) are not part of the 3 action system. They are separate. The beauty of the 3 action system is that it encompasses all actions. However, in PF2e it doesn't included reactions, the are a separate action outside of the 3 action system. I don't like this. It conceptually breaks the narrative immersion for me.Oh. I thought you knew there were reactions in the game. Some spells are reactions. Some abilities like AoOs are reactions. Some monster abilities are reactions. There are reactions. Each character has one reaction a turn with some abilities offering additional reactions based on what they do like shield blocking or AoOs. Or something like snap shot.
Perhaps it is more clear with an example of an idea I have had.
The 6 action economy:
Move: 1 action (distance varies)
Standard Melee Actions: 3 actions (some class features reduce this cost)
Standard Ranged Actions: 4 Actions (some class features reduce this cost)*
Spells: 3 actions + 1 per spell level, cantrips = level 0 (some class features reduce this cost)
Bonus Action: 2 actions
Object Interaction: 1 action
Reaction: 1 action (maybe 2, or dependent on action type - undecided)
This just an example, you could obviously change the action costs, but what I like is that includes all actions. If you want to spend all 6 actions on your turn, then you have no actions available for a reaction off-turn.
*This could be weapon based too, but I made it different because I want to reduce range attack effective some
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