I'm not saying groups can't have a great experience roleplaying in PF2 or that it's not fun. I enjoyed the heck out of 4e, but it's not a great system for roleplaying. Like PF2, when you have rules to make combats (or exploration) thrilling, mechanical affairs with lots of rules options, you run the risk of making those elements of the game to be a rules simulation that take away from immersion. I think that's my overall issue with PF2, 4e, and other systems like that. They just don't do what I want a roleplaying game to do.