You kind of have to have a DM centric game though, player centric alot of DMs won't want to run it as the inmates are running the asylum. 3E and 4E for example gave players easy access to magic items, creates DM headaches.Have I waxed cynical about the way people meet complaints early in a playtest with "it's too soon, don't worry, it'll be fine" and then, at some point, a switch flips, and it's "well it's too late, now! you should have said something earlier," but it's never, ever the right time to be complain?
I'm sure I have.
One of the things I liked, of course (I also liked Attunement in 5e, but they miraculously kept it, anyway).
The way I see it, 5e has gone all old-school TSR, DM-centric.
PF(2) doesn't need to change focus from player to DM because 5e did, let alone try to be 'rules lite' because 5e pretended too.