PF2 isn't like DD4. No healing surges or per encounter powers.
The Paizo boards aren't knocking PF2. Far from it. It's true that there are at times heated discussions there - people don't agree on how many hands you need for the Battle Medicine feat (the rules are unclear) and many don't like the crafting system (which is not unclear). But participation is strong, and there are clearly a lot of folks becoming invested in PF2.
There are so many great things about this game. The 3-action system. The 4 levels of success and failure. The cool things you can inside and out of combat with skills. The varied options of character creation and advancement. The cool things you can do with multiclass dedications.
I know people don't all agree on how wonderful PF2 is. No problem. I don't want to disparage other game systems, be it DD5, PF1, Runequest or Tunnels & Trolls. Any RPG can give a fulfilling, rewarding game experience to DMs and players. But I do enjoy PF2. So do my players, who have all played PF1 and DD3.5 for years.
I wrote about our first session in my blog, if anyone is interested. And the French RPG community is slowly coming round to PF2.
Black Book Editions published the Core Rulebook in French just before Christmas, and will soon give us the Bestiary, and some crazy bloke has even published
a 3pp adventure for PF2 in French. More and more 3pp are putting out material for PF2 in English and although it isn't an avalanche, I think any prophecies of Paizo's demise are wildly exaggerated.
We don't agree, but we can have civilized discussions about aspects of these games that we like or don't like without resorting to ad hominem attacks. There may be some 12-year-olds on these boards, but that doesn't mean we have to post like one.