ffanxii4ever
First Post
More feats, more fun! Plus, it isn't like WotC ever published a lot of feats for DnD 3.x, now did they?Hmm, this looks pretty interesting, if a bit of a mixed bag. 126 feats is an awful lot to winnow out the gems from the stinkers. Ironguts seems more of a fluff feat (Great Fortitude could do the same thing- given the same name).

No idea about the cost, but the duration is mentioned right in the weapon blanch description:The weapon blanch seems like a noteworthy addition, certainly something an alchemist could make and a good way to get around the magical item golf bag problem without having a separate spell for each damage reduction (like they did in 3.5). I'm just wondering about the cost and the duration of it.
So it is a bit like a paladin's extra damage while smiting an evil outsider, an evil dragon, or an evil undead; it lasts for the first successful attack.APG Preview #4 said:Weapon Blanch (adamantine, cold iron, or silver): These alchemical powders have a gritty consistency. When poured on a weapon and placed over a hot flame for a full round, they melt and form a temporary coating on the weapon. The blanching gives the weapon the ability to bypass one kind of material based damage reduction, depending on its type. The blanching remains effective until the weapon makes a successful attack. Each dose of blanching can coat one weapon or up to 10 pieces of ammunition. Only one type of blanch can be used on a weapon at one time, although if the weapon is made of a special material, that material still applies.
True enough, but you can't also discount that a good number of those spells will most likely be for the new classes? Not saying that the Clerics, Druids, Sorcerers, and Wizards aren't getting anything new to play with, I mean there are ten new bloodlines, four new schools of magic, and a metric ton of new subdomains, but still. See above comment regarding feats.57 pages worth of spells I'm also circumspect about. More variables to watch out for in already powerful classes.
I gotta agree with you completely on this; new, unique magic items are always alot of fun.The magical items sound fun. I'm wondering what soul soap does (is that like a lesser restoration in soap form?). A party could actually get some use out of that cursed ring of truth. First, if you have an Inquisitor wanting to ask a captive some questions, well, just slip it on his finger. If you have a less that truthful PC rogue who secretly stiffs the party on treasure, do the same thing.