On the topic of favored classes, why not give each race that gets a pick of one, a pick of two instead, or as appropriate for their racial ability bonuses.
Dwarf - Fighter or Cleric
Elf - Ranger or Wizard
Gnome - Bard or Sorcerer
Halfling - Rogue or Wizard
Half-Elf - pick any one favored class
Half-Orc - Barbarian or Cleric
Human - pick any one favored class
I would like to see a race with +2 Wisdom have the option of Druid ... Elf would be appropriate, but that doesn't work with the +2 intelligence as the theme is +2 to one physical stat and +2 to one mental stat. I'm not sure that +2 to Intelligence works for Halfling ... I would prefer to see +2 Charisma/+2 Dexterity for Halfling (favored class Bard or Rogue), and +2 Intelligence/+2 Constituion for Gnome (favored class Wizard or Rogue).
Another interesting option is to allow more choice:
(Base Elf is +2 Dex, -2 Con)
smart Grey Elf: +2 Dex/+2 Int/-2 Con (Rogue or Wizard)
charismatic High Elf: +2 Dex/+2 Cha/-2 Con (Bard or Sorcerer)
wise Wood Elf: +2 Dex/+2 Wisdom/-2 Con (Druid or Ranger)
(Base half-Orc is +2 Str, -2 Int)
half-Orc Brute: +4 Str/-2 Int (Barbarian or Fighter)
half-Orc Stalwart: +2 Str/+2 Con/-2 Int (Barbarian or Fighter)
half-Orc Shaman: +2 Str/+2 Wis/-2 Int (Cleric or Ranger)
half-Orc Thug: +2 Str/+2 Dex/-2 Int (Fighter or Rogue)
(Base Dwarf is +2 Con)
Dwarven Matron: +2 Con/+2 Wis/-2 Cha (Cleric or Fighter)
Dwarven Stalwart: +4 Con/-2 Dex (Barbarian or Fighter)
Dwarven Warden: +2 Con/+2 Wis/-2 Int (Cleric or Paladin)
Similarly for other races. No reason to restrict to one favored class per race, or one specific set of ability bonuses.
Edit: ideas like this can be optional rules, so that a DM can say no, but allowing more variation and more flavor if DM and players want that in their campaign.
I quite like what I've seen of the Pathfinder RPG, though I would make some major changes to the skill system.
Just random thoughts.
