While I have decided that D&D 4E is not for me, I commend WotC for creating the new Red Box and Essentials line as an attempt to draw a new generation of gamers to the game in the same way I was drawn in by the Red Box of 1983 (my brothers and I were not introduced by an existing group; we received the Red Box as a gift and explored it ourselves). Of course, I'd rather the game that creates a whole new generation of tabletop RPGers *not* be 4E, and that means it is incumbent upon Paizo (sorry guys!) to see WotC's move and up the ante.
So, what should "Pathfinder Basic" look like -- not just the game but the line? What strategy should it take? What should it include? Exclude? How should it relate to the "main" Pathfinder game?
For my part, I think Pathfinder Basic should also be a 3 level boxed set with trimmed down options and distilling the "essence" of Pathfinder (or, as I like to call it, D&D). But here's the thing: those 3 levels in Pathfinder (at medium progression) promise a whole lot more play time before the inevitable leap to the "main" game. That means there's an opportunity to produce a few modules in different styles and sub-genres for Pathfinder Basic, and perhaps even an "Expansion Set" going up to 5th or 6th level with new monsters, treasures, options, etc... I don't advocate a full on second game line like BECM D&D (versus AD&D), but perhaps half a years worth of adventuring that doesn't just give the kids a taste, but gets them truly hooked so they are begging for PFRPG, Bestiary, Gamemastery and the APG for Christmas (protip: release Basic in May and the Basic Expansion in late September or October, with modules sprinkled throughout).
What are others' thoughts? Do you think Pathfinder even needs a "Basic Set"?
So, what should "Pathfinder Basic" look like -- not just the game but the line? What strategy should it take? What should it include? Exclude? How should it relate to the "main" Pathfinder game?
For my part, I think Pathfinder Basic should also be a 3 level boxed set with trimmed down options and distilling the "essence" of Pathfinder (or, as I like to call it, D&D). But here's the thing: those 3 levels in Pathfinder (at medium progression) promise a whole lot more play time before the inevitable leap to the "main" game. That means there's an opportunity to produce a few modules in different styles and sub-genres for Pathfinder Basic, and perhaps even an "Expansion Set" going up to 5th or 6th level with new monsters, treasures, options, etc... I don't advocate a full on second game line like BECM D&D (versus AD&D), but perhaps half a years worth of adventuring that doesn't just give the kids a taste, but gets them truly hooked so they are begging for PFRPG, Bestiary, Gamemastery and the APG for Christmas (protip: release Basic in May and the Basic Expansion in late September or October, with modules sprinkled throughout).
What are others' thoughts? Do you think Pathfinder even needs a "Basic Set"?