The only one of these issues I cared about was the 15-minute adventuring day, and the only thing about that I cared about was I think it's dumb that wizards and sorcerers have to use crossbows at low levels. I get why my spellcaster players blow their spells early in the dungeon: throwing magic around is the whole point. I love Pathfinder's solution of giving every mage his own little zappy Gauntlet Wizard popcorn shooter.
Yep, I agree here. On the few occasions where I subjected myself to low level play as a player, I used to get frustrated how we would blow through spells and hit points in the first encounter and then be forced to camp out before we made any real progress. The only safe place to sleep is usually well outside of the dungeon, and if the DM was playing the opponents intelligently, they would pull forces from elsewhere to guard the doors.
Hmm. I don't think the framework of 3.5 is shaky. It was the subsystems -- grappling, maneuvers -- that needed tweaks.
I agree with the caveat that the math still breaks down at the higher levels. Fix that and the system rocks.
See, I consider myself the perfect target for Pathfinder. It fixes just about everything about 3.5 I didn't like, and I can fix the rest with less than a page of house rules. I have few suggestions and tweaks for the final version, which I'll share with Jason and the paizo boards. But ultimately, i likie the way 3.5 plays, and I really, really, strongly and passionately do not want that to change. So you know, I hope Paizo disagrees with you.
Again, I agree with you. Before 3E came out, I was a huge 2E player. I didn't move it all into boxes when 3E came out because 3E was fundamentally broken. It isn't fundamentally broken. It has its wonky bits that could use some fixing (subsystems like grapple and polymorph), but overall, I've considered 3E the pinnacle of D&D. I still do.
I hated the old cleave. It was either never useful, or obnoxiously over useful. I haven't seen the new cleave in action much, so I can't really say whether the changes are good changes, but yeah, I saw a need to change cleave.
I never particularly hated the old cleave, but I've played with the new one. I was a little worried that it would be overpowered, but I felt that it worked well. If you have Great Cleave, what it does is help balance the fighter against the wizard. The wizard can wipe out a bunch of low level foes by dropping a fireball on them, but now the fighter can go stand in the middle of a group of them and start swinging. If he hits, he gets to keep on going. It now makes sense for the fighter to want to go stand in the middle of a bunch of foes. I really like it.
Mean this in the best way: Here's to hoping you are left unsatisfied, because I love where this is going right now.
Again, agreed. I wasn't totally sold on the changes they were making to the game when I first read the new rules. My first thought was that they were pumping up the power too much and were going to speed things along to the point where the math breaks down. Then I actually played it and saw how these changes affect play, and I really think that they're going in the right direction. In my mind, the only real challenge that they have yet to tackle is fixing high level play.
Even if they don't manage to do that by the final release, I know how I can houserule the game so that it stops being a problem - aside from increased hit points, implement a cap on per-level improvements at about level 15 and use non-combat mechanic as a way of rewarding level increases (story rewards). I know that a lot of people would be really opposed to this approach, which is the reason I wouldn't try to push it through as official, but since I tend to run story oriented games anyway, I think it would work for my group.
I think the real mechanical fix is to put a much tighter limit on the duration of buff spells like bull's strength, fox's cunning, cat's grace, owl's wisdom, etc. Maybe reduce the total number of magic item slots that you can use at one time, thereby reducing the magical christmas tree effect. But I don't know. There's a way to fix it and I'm sure that those fixes will start to become apparent soon.