The "Ramping up of power levels" is not bad. It looks to me like they did what they did to make staying the core class as viable as picking up PrC's or multi classing. So I don't look at it as "ramping up", but as making the Core Class so viable that taking PrC's or multi classing actually has costs, instead of power increases with no real loss/sacrifice. So I think what they did was needed, since WOTC screwed it up by making PrC's superior to the Core class.
You see, this is one of the points where I get confused and I kind of see Pathfinder in conflict with itself.
(1) We want to increase the power level of core classes, so they match the later-released WotC Core Classes, and match or exceed the power levels of Prestige classes.
(2) OTOH, we're going to change things around enough that a lot of those other classes will require some adjustment to work.
From what I've picked up - correct me if I'm wrong - this same tension is kind of running in the Pathfinder community, in regards to the Alpha/Beta rules. On the one hand, you have the folks who want to maximize compatibility and minimize any changes that would break it. On the other hand, you have folks who want to make the game play better through all levels and solve some deep-rooted issues with 3e, while still keeping its basic framework.
As I mentioned in my first post on this thread, I was hoping Pathfinder would find a way to thread this needle. I don't see it so far, and I'm beginning to think it's not possible. Instead, what I'm seeing is a middle-ground that changes some things that needed changing, leaves other problems just as prevalent, and which also introduces brand new rules or rule changes which may be cool, but which have questionable purpose.
I don't know about you, but I did that for every single splat book put out by WOTC, and I bought almost every last one of them.
Naah, apart from Errata, I just used them as-is. They worked out okay, and most importantly I could easily use Heroforge to stat up PCs and NPCs.
I agree high level play needs fixing. However to do that in a meaningful way would compromise "backwards compatibility" too much. To really make High level play work 3E needs rebuilt from the ground up in fundamental areas like DR, resistances, immunities, and saving throws.
So I am hoping Paizo will do their own "High Level Play" book showing what needs to be changed, and how, in order to make high level play much more viable for 3E.
They simply cannot do it in PF and maintain a decent level of compatibility with 3E Core.
Yep. And that's where I think I got lost somewhere along the way.
I think the design goals are in tension with one another - fixing problems, but keeping compatibility. IMHO, the most important problems are the toughest to fix, and
do require that they break the 3e rules.
So I guess I'm not the target audience.

Which is fine - I nevertheless wish Paizo and PF fans the best.
-O