Wulf Ratbane
Adventurer
The 15 minute work day isn't a flaw based on abilities or spells or what have you, it's a flaw based on the playing style in which you throw out everything you've got at the first sign of danger.
Sigh. Here we go again.
Your solution to this problem is a flaw based on YOUR playing style that requires you to pussyfoot around with the players in the first few encounters. By definition, you're asserting that the first encounter is not, in fact, the most dangerous encounter.
Let's take a perfectly typical scenario: the PCs are attacking an orc lair.
The very first encounter is at the mouth of the lair. It is well-guarded. And why wouldn't it be? That's why you post guards, after all.
After a difficult fight that required all their resources, the PCs are left with a choice-- continue into the lair in a weakened state, or retreat.
Take it from there.
What do you do?
And if they DO decide to do it, don't let them rest. Teach them to ration. Or even more fun, target the one who does it the most and give them a unique curse that can't just be cured with magic, that gets worse as they rest![]()
That's your solution?
Genius.