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Pathfinder 1E Pathfinder BETA - Some Sizzle, Not Much Steak

To be completely honest, I thought Pathfinder was a bad idea when it was initially announced, and this beta hasn't altered that perception in the least. I think it's a band-aid solution at best, and it hasn't done enough to justify it's purchase. I'd rather stick to 3.5, which I'm more familiar with, than try to navigate edition confusion and attempt to use 3.5 material in Pathfinder.

IMHO, Pathfinder would be better served by being more drastically different, being a more Saga-ized 3.5, so to speak. Kill iterative attacks, put some flat per-level bonuses and embrace a per-encounter mechanic. I'll confess, as much as I enjoy 4e, I miss 3.5 style multiclassing ... and Saga showed how to do it, and do it well.

That's not to say I wouldn't play Pathfinder, but I'm certainly not going to run it (too many 3.5 DMing nightmares and Pathfinder shows no difference), and I don't see it gaining any traction in my gaming circle.
 

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Many of the complaints I'm seeing here are coming from those that dislike 3e and, in essence, complain that "Pathfinder is going to fail because it's not what I want!"

...Uh, you aren't the target audience.

Could someone clue me in why it's horrifying and taboo to criticize 4e, yet Pathfinder is being beaten with rods and stones here?

Hehe, 4e has gotten plenty more criticism than you see in this thread.

I think the biggest beef is when paizo came out with the alpha, they said "we want your input!!" People got excited, they thought, "hey, here's a chance for me to contribute to a real game system!"

Then the beta came out, and Paizo hadn't actually changed much, people felt that there suggestions got ignored. And personally, I think there were a few things that people suggested frequently that have been ignored. One example is that 15+CMB is too high, its should be lowered to something like 12+CMB. People recognized that no one is going to use special manuevers is there's only a slight chance of succeeding. But the beta still has that same number.
 

Hehe, 4e has gotten plenty more criticism than you see in this thread.

I think the biggest beef is when paizo came out with the alpha, they said "we want your input!!" People got excited, they thought, "hey, here's a chance for me to contribute to a real game system!"

Then the beta came out, and Paizo hadn't actually changed much, people felt that there suggestions got ignored. And personally, I think there were a few things that people suggested frequently that have been ignored. One example is that 15+CMB is too high, its should be lowered to something like 12+CMB. People recognized that no one is going to use special manuevers is there's only a slight chance of succeeding. But the beta still has that same number.

There were a lot of changes between Apha 1 and alpha 3. They said that there wouldn't be much difference between Alpha 3 and the beta. The purpose of the beta was to get the rules into a single book so people could really start playtesting it. Just doing this required an investment of time as they reformatted material, chose what to include and what not to include, and then put it to layout.

They are listening, but as far as I can tell, they're mainly listening over at the Paizo boards because the people there are trying to offer constructive criticism. Things are not perfect because the beta is not a final product. Another thing to keep in mind is that not every suggestion is going to be consistent with their design goals. Some suggestions would be great if you wanted to take the game off in a completely different direction, and they're going to veto those ideas, as they should.

Maybe the final version will not be perfect. Maybe there's no such thing as the perfect game. The one thing I know for sure is that the changes from the alpha were pretty good in actual play when I ran it at a con recently. For those of us who find that 3.5 comes up lacking, yet find that 4E is too much of a departure, Pathfinder is the best option we have.
 

I think the biggest beef is when paizo came out with the alpha, they said "we want your input!!" People got excited, they thought, "hey, here's a chance for me to contribute to a real game system!"

Then the beta came out, and Paizo hadn't actually changed much, people felt that there suggestions got ignored. And personally, I think there were a few things that people suggested frequently that have been ignored.
Too many chefs syndrome.

If everyone's comments were turned into rules, we'd have a real mess of rules. It wouldnt be pathfinder, just a collected work of peoples house rules. Second, not everyone is a game designer and not all of their ideas are golden. Id rather have the people at Paizo make Paizo's game overall. Getting fan criticisms to the alpha/beta is fine, but the Paizo staff is full of excellent and experienced designers. I want to buy Paizo's Pathfinder, not a community chest RPG.

Over and over some people may have posted the same suggestions that might not have been so great or made much sense. So they dont use it and then people accuse them of ignoring them on purpose. They want input, but its probably more along the lines of feedback.

Im guessing that if they took out time to comment on each and every suggestion that they didnt feel was right for whatever reason, we'd have alot of missed deadlines and late products.
 

It's a risky tactic to be sure. At its most basic level, it makes Cleave and Great Cleave more useful. I'm not positive that they improved it for the express purpose of using it to fix iterative attacks. From my understanding, it's more the answer to the wizard spells that affect a number of targets at once, like fireball.
Seems to me they should've renamed it Lesser Whirlwind Attack, because that's basically what it is. I never did see how high Strength let you hit another opponent after the first was down

Their answer to iterative attacks being useless is Vital Strike and Improved Vital Strike, which allow you to multiply weapon damage if you only swing once. The only other fix that I can come up with to fix iterative attacks is to decrease the attack bonus difference between your first attack and subsequent ones. If you make it a -2 or -3 instead of a -5, those attacks are no longer useless in most cases.
I was thinking about reducing the number of iteratives to 1/10 BAB. At +10, you get a second attack at +5; at +15, you get a third at +10, and that's it - no more. The third/fourth attacks rarely, if ever, hit against a level-appropriate foe unless you're a fighter. This would be a simple solution - easy to convert, and fewer attacks to roll. I haven't actually tried it in play, though, so I don't know how it would work out.

D&D doesn't use the "spiral of death" mechanic thus as another poster alluded to it is always better to focus your full attack on a single opponent til their downed, THEN attack another creature.
Allister's right. Whirlwind Attack is nigh useless except against hordes of low-level creatures (which you'd rarely be fighting by the time you could qualify for that feat). It's basically the same thing as the rule in 1E that fighters could make 1 attack/level against creatures under 1 HD.

It's a risky tactic to be sure. At its most basic level, it makes Cleave and Great Cleave more useful.
The new feats are useful, sure - you could hurt 2 opponents, giving the flanking rogue a better chance of downing one (especially if he's using that feat from PHB II, Opportunistic Attack or whatever it's called). I think it was developed to get away from the "full attack on one opponent till its down" syndrome - IOW, contribute more to cinematic combat. In that regard, they succeeded - instead of strictly concentrating on ONE opponent, you can hit two (or three, or more) during a single round. I think they need higher prereqs, though - maybe a minimum BAB - because being able to hit umpteen opponents in reach at your highest BAB is a huge advantage.

Compatibility: Of all the goals I set out with when designing this game, compatibility ranked near the top. I wanted to make sure that any rules we changed were adaptable to the extensive body of work that exists for the 3.5 rules set. In addition to being compatible, I wanted to ensure that any conversion work would be minimal.
I am so freaking tired of everyone crowing about "backwards compatibility". Read the above statement. Does the word "backwards" appear anywhere in there? No. 3E and 2E were compatible - you could convert your 2E material to 3E with a little work. Same with 3E/3.5. 4E is not compatible with 3E (this is not a bash on 4E, just a simple statement of fact). Jason's stated goal is to make PF compatible with 3E, so that you can convert stuff with a minimum of effort. Conversion will be necessary. Live with it. If you don't want to convert stuff, stick to 3.5.

I think its valid to dispute the claim that PF unnecessarily changes viable features of the game by pointing out that we're currently enjoying a new version of D&D, (from the owners of the brand), that does the very same thing.
Who's this "we", kemosabe? *I'm* certainly not enjoying that new version of D&D, and I suspect a lot of the folks here who are playing Pathfinder aren't either.
 

Change for the sake of change? Isnt that the basis of 4E? Debateable, no? ;)
No, 4e's mechanics are a specific attempt to address particular issues that people had with 3e. Read, say, just about anything concerning the design for 4e by Mike Mearls if you can't see the connection.

Now, the "flavor" changes in 4e certainly look like change for change's sake to me. But setting info is easily replaced.

So people play these classes because they might be lazy?
Lazy? Doing math isn't really fun for a lot of people (it is for me, but some people actually have different likes and dislikes), and people play the game to have fun, not to do work.

If this is a load of bookkeeping , maybe those people are better off at boardgames like Risk, or Sorry! etc.
Ah, condescending to those that have different tastes than yourself. How quaint.
 

Many of the complaints I'm seeing here are coming from those that dislike 3e
...such as?

Could someone clue me in why it's horrifying and taboo to criticize 4e
What fantasy version of ENworld doesn't have criticism of 4e? This isn't the thread for it, because this is a thread about Pathfinder and people want to talk about that instead of the endless edition wars, strangely enough.
 

Ah, condescending to those that have different tastes than yourself. How quaint.

umm, no. Nice try. That particular comment was meant in jest.

About the lazy thing, Thats the gist I got from Jensun's post. Sounded like he was suggesting people might be too lazy for complex characters.

edit*** thats what i get for trying to multi quote :) edited for proper replies to 2 comments
 
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umm, no. Nice try.

Thats the gist I got from Jensun's post. Sounded like he was suggesting people might be too lazy for complex characters.

To be fair, it was a tad condescending.

That still doesn't change the fact that the barbarian has never been light on bookkeeping. In terms of overall complexity, it ranks fairly high in straight 3.5.
 

Huh...The more I think about it, the more I wonder about the new Cleave.

Changing it does affect any feats that were derived from it....But the bigger issue is that really, PF's Cleave doesnt seem to mechanically viable.

Looking at it....
Levels 1-5 is when it shines but afterwards?


p.s. LOL, no criticism of 4E? ProfessorCirno what board have you been watching?
 

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