[Pathfinder] Burnt Offerings


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Maybe he was involved with the rebuilding of the temple?

Sounds good to me. He's a first-level PC, so he can't have run it, but if this was, say, part of his final journeyman training, it connects him to the town, the temple, and gives him a reason to be ready to go anywhere else, since his job is now finished.

My only trepidation with the engineer concept is that it doesn't lend itself to a very sneaky-jumpy rogue, but I have a couple of background ideas that I think will make that work (for example: high builds on scaffolding require a good measure of balance and agility, etc.).
 

[sblock=CanadienneBacon]
Help me out with the larger contect here...by "dragonblood" subtype, does that mean PC races that somehow have been affected by dragonblood, or does that mean dragons per se?
It's a subtype that was originally introduced in Races of the Dragon and was subsequently used in other books including Dragons of Faerûn and the MM5. In Races of the Dragon three races intended for use as PCs have the subtype: the dragonborn of Bahamut, spellscales and kobolds. Here's a write-up of the subtype:
Dragons of Faerûn said:
Dragonblood Subtype
A creature that has the dragonblood subtype has a strong affinity to dragons–which means that spells, effects, powers, and abilities that affect or target dragons also affect it. The subtype qualifies a creature to use magic items normally usable by dragons, and qualifies the creature to take feats that have the subtype as a prerequisite. The dragonblood subtype also makes creatures subject to harmful effects and affect dragons.
The dragonblood subtype does not confer the dragon type or any traits associated with that type. For instance, it does not give a creature frightful presence. Dragons automatically qualify for any classes, prestige classes, racial substitution levels, feats, powers, or spells that require the dragonblood subtype.
Creatures presented in this book that have the the dragonblood subtype include the krathbarin, the bluespawn stoneglider, and the redspawn birther. Should a creature acquire the dragon type, it loses the dragonblood subtype.
Emphasis mine.
What's the original intent of the feat?
The feat is one of many in Races of the Dragon intended to give those playing dragon-themed PCs attributes and abilities reminiscent of those possessed by true dragons by acquiring them through the expenditure of feats. This one gives the PC a saurian tail and an extra attack similar to that possessed by larger dragons.

Just a reminder that I'm still wondering about the issue of traits and waiting to hear about starting funds. :)[/sblock]
 
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[sblock=Ambrus]
It's a subtype that was originally introduced in Races of the Dragon and was subsequently used in other books including Dragons of Faerûn and the MM5. In Races of the Dragon three races intended for use as PCs have the subtype: the dragonborn of Bahamut, spellscales and kobolds. Here's a write-up of the subtype:Emphasis mine.The feat is one of many in Races of the Dragon intended to give those playing dragon-themed PCs attributes and abilities reminiscent of those possessed by true dragons by acquiring them through the expenditure of feats. This one gives the PC a saurian tail and an extra attack similar to that possessed by larger dragons.
Thanks for helping me understand what the dragonblood subtype is all about. I don't have a problem with the feat, go right ahead with it(thanks for checking first).[/sblock]

Just a reminder that I'm still wondering about the issue of traits and waiting to hear about starting funds.
ALL--up to two traits per character allowed. You can use Unearthed Arcana and/or the Pathfinder supplement/s for traits. Please do attempt to make the traits balanced. If the book says to take a flaw for every trait you take, then please do so.

Ambrus, I still owe you starting gold. Gotta scoot to work now, so unfortunately I'll need to get back to you this evening on starting funds. You've been patient with the wait, and for that I thank you.
 

Maybe he was involved with the rebuilding of the temple?
I rather like that idea. It'd be nice to see him (with the other engineers and workmen) celebrated for this significant achievement during the dedication ceremony. :)

Since Jkason's journeyman character has been working to safeguard the standing stones during the new cathedral's construction, perhaps the lead engineer has assigned him the responsibility of supervising Talashia while she conducts her follow-up investigation of the same. Not certain how the engineering crew and wizardly delegation regard each other, but it'd at least serve to have two PCs already working alongside each other. The journeyman character could also be serving as Cathedral tour guide to visiting pilgrims such as our cleric and paladin PCs; proudly showcasing his own handiwork in hopes of landing new church construction contracts.

I guess that'd also free up our ranger to not have to spend skill ranks and funds so as to be able to Disable Device.
 
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A note: Talashia has the basic mage skills (Spellcraft and Knowledge Arcana), but is not by any means "scholarly." It's unlikely she'd be sent alone to do more than simply observe and/or collect results, I'd think...unless the mage guilds are desperate for manpower.

Or unless there are mitigating circumstances.
 

So, I just discovered that Know (Engineering) isn't a class skill for Rogues. Bards, wizards, and fighters are apparently the natural builders of the world. ;)

Ah, well. Luckily Pathfinder isn't as tough on cross class skills as regular 3.5e, and this might actually work well with the concept I've got percolating:

Tac Abor, one of the only children who ever longed to run *away* from the circus... ;)
 

Perhaps Talashia's mentors think they've already learned everything of import concerning the standing stones and are simply using her follow-up investigation as an excuse to send their unscholarly student home. "Yeah, uhm, so go back to Sandpoint and let us know if anything, uh... develops with those standing stones. Kthxbye." :p

So, I just discovered that Know (Engineering) isn't a class skill for Rogues.
No problem, simply take the Mathematical Prodigy trait. ;)

Mathematical Prodigy: Mathematics has always
come easily for you, and you have always been able to “see
the math” in the physical and magical world. You gain a
+1 bonus on Knowledge (arcana) and Knowledge (architecture
and engineering) checks, and one of these skills
(your choice) is always a class skill for you.
 

No problem, simply take the Mathematical Prodigy trait. ;)

Mathematical Prodigy: Mathematics has always
come easily for you, and you have always been able to “see
the math” in the physical and magical world. You gain a
+1 bonus on Knowledge (arcana) and Knowledge (architecture
and engineering) checks, and one of these skills
(your choice) is always a class skill for you.

Ooh! Perfect! I didn't even look at it since it was under magical traits! Thanks for the heads up! :)
 

Tac Abor, one of the only children who ever longed to run *away* from the circus... ;)


Wait, you can't have that! That's Elyra's backstory! :)

Seriously, if you want to go that route, we could have them be siblings or cousins. Have a look at her backstory and see what you think. No reason they couldn't be strangers -- There must be some number of Varisians whose teen rebellion consisted of leaving their nomadic life to take up, er, a nomadic life.

As noted, I'll drop Elyra's Disable Device and pick up an alternative. Are you leaning more toward a melee-centered rogue or a ranged one? I can tweak Elyra to make her a hand-to-hand combatant, since we may come up short on melee fighters. Let me know your thoughts.
 

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