darjr
I crit!
I don't see why it couldn't be an RPG. Instead of the decks of adventure areas you could run adventures more traditionally. It would take a GM at that point, but then the rest of the mechanics could be the same. Though you'd be limited by the cards.
I've thought that maybe a book could replace the adventure decks, a choose your own adventure type book, so that a group could play using the cards through a more traditional like adventure without a random deck and without a GM.
I've thought that maybe a book could replace the adventure decks, a choose your own adventure type book, so that a group could play using the cards through a more traditional like adventure without a random deck and without a GM.