Pathfinder 1E pathfinder card game made into a RPG

I don't see why it couldn't be an RPG. Instead of the decks of adventure areas you could run adventures more traditionally. It would take a GM at that point, but then the rest of the mechanics could be the same. Though you'd be limited by the cards.

I've thought that maybe a book could replace the adventure decks, a choose your own adventure type book, so that a group could play using the cards through a more traditional like adventure without a random deck and without a GM.
 

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One of the idea's put forward is this:


put a small adventure together, some monsters are just normal monsters like the cards, so first fight 5 kobolds DC 7 and 1 Kobold archer DC 8 then you need to track where the kobolds come from (skill check DC 9) then you go with a trap at the mouth of the cave DC 11... get in and there are 3 more Kobolds DC 7, and a 9 or 10 card deck kobold sorcerer....
 

I highly recommend that you try it before you buy it, if you can help it. I found the game boring and rather lame, I'm afraid. There is no real depth and it does not capture any sense of a PnP RPG at all. The mechanics are clunky and tedious. There is little to no sense of party cooperation.

Don't impulse buy this unless you figure you can use the cards as props for your tabletop games.

I'm at the complete opposite of the spectrum on this one. I love the card game more than the RPG, and it takes a great deal of cooperation to win scenarios. Like all games, it has its quirks that can annoy, but having played the likes of Heroquest, Runebound, Descent, Castle Ravenloft and Talisman, this is my favorite fantasy "board game" that I own.

It wouldn't be very hard to turn the game into an RPG and it'd be somewhat similar to playing Savage Worlds, with a little more randomness.
 

I'm at the complete opposite of the spectrum on this one. I love the card game more than the RPG, and it takes a great deal of cooperation to win scenarios. Like all games, it has its quirks that can annoy, but having played the likes of Heroquest, Runebound, Descent, Castle Ravenloft and Talisman, this is my favorite fantasy "board game" that I own.

It wouldn't be very hard to turn the game into an RPG and it'd be somewhat similar to playing Savage Worlds, with a little more randomness.

I really tried to like it. I honestly would rate it 4/10. Boardgamegeek rated it higher so there you go. Like I said, our group hated it. The Lord of the Rings LCG was much better in everything Pathfinder tried to do.

OP you can definitely use the cards and try to turn it into an rpg by removing the location deck mechanics somewhat. But then honestly you'll just be replacing a normal tabletop game with "card tokens"... I feel that too little of the card mechanics or text lend to an RPG game. You don't even have clear initiative rules for example--it's too abstract.
 

I really tried to like it. I honestly would rate it 4/10. Boardgamegeek rated it higher so there you go. Like I said, our group hated it. The Lord of the Rings LCG was much better in everything Pathfinder tried to do.

OP you can definitely use the cards and try to turn it into an rpg by removing the location deck mechanics somewhat. But then honestly you'll just be replacing a normal tabletop game with "card tokens"... I feel that too little of the card mechanics or text lend to an RPG game. You don't even have clear initiative rules for example--it's too abstract.

Well, using the card game mechanics, there's no reason to have initiative; encounters are essentially a pass/fail test that abstracts the entire combat into one "test". Of course, with the card game only one player is facing a foe at a time. In a RPG version, you'd probably have to match each PC up to a foe and then resolve each separately. The odd bit would be cases where you have more PCs than foes or vice versa and have to set up some mechanic there (perhaps more PCs allows either the PCs to "add together" - which may be overpowered - or to do a "2nd PC can try if the first fails". For extra foes, perhaps unmatched foes do a damage equal to the adventure level to one of the PCs). Pretty much all combats would be one-round affairs - either you win it handily or defeat the foe with consequences (damage) and move on to the next challenge.
 



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