Pathfinder 1E Pathfinder Forgotten realms

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Dragon Domain

Granted Power: Choose a type of chromatic or metallic dragon. If you are good, you must choose a metallic dragon; if you are evil, you must choose a chromatic type. A neutral cleric can choose either. You gain Fly and Intimidate as class skills, and a +4 bonus on Diplomacy checks made against dragons of the chosen type. Fly is a class skill for you.

Dragon's Essence (Su): You can bestow a fraction of a dragon's power on a character with a touch. The touched character gains a +2 bonus to natural armor and resist 5 against one type of energy for one round. The energy type matches the energy type of your chosen dragon type's breath weapon. The natural armor bonus increases by +1 for every 5 cleric levels you possess. The energy resistance increases to 10 at 10th level. You can use this ability 3 + your Wisdom modifier times per day.

Dragon's Awe (Su): At 8th level, you gain the ability to heal, harm or command dragons with your channel energy ability. This works as the Command Undead and Elemental Channel feats, except that the ability affects dragons rather than undead or elemental outsiders. The dragon's subtype and alignment are irrelevant to this ability.

Domain Spells: 1st— Flare Burst*, 2nd—Scare, 3rd—Draconic Resiorvior, 4th—Dragons Breath, 5th—Spell Resistance, 6th—Form of Dragon I, 7th—Form Of Dragon II, 8th—Form OF Dragon III, 9th—Winds Of Vengeance.
 

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These aren't from me But from this Link By a talented fellow that goes by the handle Darkon Slayer



Hatred Domain

Granted Powers: You revel in animosity and malice, and have pledged your soul to the cause of hatred of all things.


Touch of Hatred (Su): You can touch a creature as a standard action, infusing it with hatred. For 1 round, the targets gains a profane bonus equal to ½ your cleric levels (minimum +1) to melee attack rolls, melee damage rolls and AC. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Sword of Hatred (Su): At 8th level, you can give a weapon touched the Bane special weapon quality for a number of rounds equal to 1/2 your cleric level. You need not choose a creature type when activating this ability. You can use this ability once per day at 8th level, and an additional time per day for every four levels beyond 8th.
Domain Spells: 1st – Doom, 2nd – Scare, 3rd - Bestow Curse, 4th – Rage, 5th - Righteous Might, 6th – Forbiddance, 7th – Blasphemy, 8th – Antipathy, 9th - Wail of the Banshee.


Tyranny Domain

Granted Powers: You are a force of oppression and a vigorous foe against all who would spread freedom and liberty.


Tyrannies Blessing (Su): You can make a melee touch attack against a creature as a standard action, giving it a disadvantage. A creature with this disadvantage has to roll 2 die when making its next saving throw, taking the lower of the two. This disadvantage lasts for 1 minute or until it the creature fails a saving throw. You can use this ability for a number of times equal to 3 + your Wisdom modifier.


Force of Will (Su): At 8th level, you can emit a 30-foot aura of tyranny for a number of rounds per day equal to your cleric level. Enemies with in this aura have their spirits crushed and take a -4 penalty to saves verses enchantment spells and spell-like effects and to grappling or pinning checks. These rounds do not need to be consecutive.


Domain Spells: 1st – Command, 2nd – Enthrall, 3rd - Discern Lies, 4th - Fear, 5th - Greater Command, 6th - Geas/Quest, 7th - Grasping Hand, 8th - Mass Charm Monster, 9th - Dominate Monster
 



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Trap Domain

Granted Powers: You can Disarm magical traps.
Bypass Traps (Sp): By touching a trap you can cause it to sease functioning for one round allowing you and your compaions to bypass it without triggering it. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Contingent trap (Ex): at 8th level you can set one of your spells to go off in a certain area when a certain condition is met. Such as a creature passing the point or someone takeing someone from an area. You must cast this spell as normal when this power is used . This power is useable 1/day at eight level 2/day at 12th level, 3/day at 16th level and 4/day at 20th level.
Domain Spells: 1st—Alarm, 2nd—Phantom Trap, 3rd—Illusory Script, 4th—Firetrap, 5th—Wall of stone, 6th—Guards and wards, 7th—Reverse Gravity, 8th—Trap The Soul, 9th—Crushing Hand.
 



TarionzCousin

Second Most Angelic Devil Ever
moon domain is in this verry thread.
Look at page 2
Careful...

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Oh, okay. Never mind then.[/sblock]
 


Kosiek

First Post
Tyrannies Blessing (Su): You can make a melee touch attack against a creature as a standard action, giving it a disadvantage. A creature with this disadvantage has to roll 2 die when making its next saving throw, taking the lower of the two. This disadvantage lasts for 1 minute or until it the creature fails a saving throw. You can use this ability for a number of times equal to 3 + your Wisdom

It indeed seems a bit too powerful. I'd suggest a steady growth of a penalty to next saving throw made in the time of oncoming minute, such as -1 per 3 cleric levels.
 

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