You set of together towards the clearing that houses the homestead and barn. Jovik signals to the barn, points out the giant corpse of the ogre (it really is larger than the last one, although perhaps not quite twice as large), and then you are off.
It is easier this time to remain concealed, as you can hug the edge of the trees all the way to the rear of the barn, and then, crouching, run one by one along the wall. Jovik, leading the way, motions everyone to stop, just a few feet from the corpse and the edge of the barn.
You can hear normal forest noises - the wind, the odd bird noise, etc. Jovik is peering intently at the farmstead across the way, searching for life. He then moves to peek around the corner inside the large doors of the barn.
The barn houses several mounds of molding hay, grain stores, and even a large but crude still. Two catwalks rise up along the walls, leading to doors near the ceiling in the east wall. Lower, a pair of massive doors, boarded over with thick timbers, allow ground access to the room beyond (at the rear of the barn). Several dingy kennels are built into the walls under the catwalks.
The barn smells or rotting hay, animal excrement, fear, and a high note of poor quality, harsh alcohol. It is empty.
The corpse of the large ogre is perhaps too visible on the ground just outside the barn. Concealment is perhaps the first priority, but it is going to take a couple of people to drag the body into the barn and out of sight.