I'm not sure the issue with 4e is that it's "too radical," I think rather the problem is "too radical in some places, not radical enough in others."
Personally, when I heard that 4e was going to be more similar to Star Wars SAGA, I got a bit excited. I love Star Wars SAGA; I love the simplified saves (though I dislike the NO ARMOR EVER except you soldiers) for example, and I REALLY love the talents system. The thought of a proper D&D and cleaned up version of that sounded great. The actual game, however, was very much not like Star Wars SAGA, which disappointed me. In this case, changing to a more SAGA-esque system would be a very radical change, but it would also be a very different radical change then what we got.
Most of the gripes with 4e that I've seen from myself and from others who would enjoy a new edition* isn't "They changed too much," but rather "I dislike where the changes were made."
*This bit is important.
Personally, when I heard that 4e was going to be more similar to Star Wars SAGA, I got a bit excited. I love Star Wars SAGA; I love the simplified saves (though I dislike the NO ARMOR EVER except you soldiers) for example, and I REALLY love the talents system. The thought of a proper D&D and cleaned up version of that sounded great. The actual game, however, was very much not like Star Wars SAGA, which disappointed me. In this case, changing to a more SAGA-esque system would be a very radical change, but it would also be a very different radical change then what we got.
Most of the gripes with 4e that I've seen from myself and from others who would enjoy a new edition* isn't "They changed too much," but rather "I dislike where the changes were made."
*This bit is important.