LexStarwalker
First Post
Character Sheet
-----------------------------------------------
Name : Ayindril (EYE-in-drill)
Player : Lex
E-Mail : lexstarwalker[at]gmail[dot]com
Current DM: Arkhandus
Campaign : Jade Regent
Race : Elf
Class: Wizard: Fire Elementalist
Level: 4
XP : 9,000/15,000 (Medium track)
Patron Deity : Yuelral, Desna, Calistria, Methys
Alignment : CG
Hero Points: 1
Character Traits: Focused Mind (+2 Concentration), Best Friend: Ameiko
Relationship Scores: Ameiko 4 (Association)
--------------------------
Str: 7
Dex: 16
Con: 12
Int: 21
Wis: 12
Cha: 10
--------------------------
HP: TBD
AC: 13 (+3 Dex, +0 armor, +0 shield, +0 natural, +0 deflection, +0 dodge, +0 insight, +0 other)
Touch AC: 13
Flat-Footed AC: 10
Init : +3 (+3 Dex)
Speed: 30 ft.
BAB : +2
Mel : +0
Rng : +5
Combat Maneuver Bonus: +0
Combat Maneuver Defense: 13
Fort: +2 (+1 base, +1 Con)
Ref : +4 (+1 base, +3 Dex)
Will: +5 (+4 base, +1 Wis)
--------------------------
Special Abilities-
Race:
Medium Humanoid (Elf), Speed 30 ft., +2 Dex, +2 Int, -2 Con, Low-Light Vision, Arcane Focus (+2 to Concentration checks to cast defensively; replaces Weapon Familiarity [ARG]), Keen Senses (+2 Perception),
Class:
Wizard Weapon Proficiencies, Wizard Spells, Cantrips, Spellbook, Scribe Scroll
Arcane Bond (Ex/Sp, Bonded Object - Ring, free masterwork ring, must be worn to have effect, casting a spell without it requires a Concentration check of DC 20 + spell level or the spell fails, occupies a ring slot, 1/day cast any one spell from the wizard's spellbook that she is capable of casting but it cannot be affected by metamagic or other abilities, cannot be used to cast a spell from opposition schools, can add further magicla properties with item creation feats and they function only for the wizard who owns it, damaged object is restored to full HP when the wizard prepares spells)
Arcane School: Fire Elementalist - extra spell slot of each spell level for Fire spells.
Fire Supremacy (Su) (Fire Resistance 5, increases to 10 at 10th level, immunity to fire at 20th level; whenever within 5 feet of a source of flame at least as large as a campfire, you can draw the fire around you for 1 round as a swift action, anyone striking you with a melee weapon or unarmed strike takes fire damage equal to ½ wizard level (minimum of 1), weapons with reach avoid this damage.
Fire Jet (Su) as a standard action send forth a 20-foot line of fire, anyone in the line takes 1d6 points of fire damage + 1 point for every 2 wizard levels; Reflex save for half, DC 10 + ½ wizard level + Int modifier; creatures that fail save catch fire and take 1d6 fire damage the next round unless they spend a full round action to put out the flames by making a DC 15 Reflex save; rolling on the ground gives +2 bonus to the save and dousing with water puts fire out automatically; can use this times per day equal to 3 + Int modifier.
Dancing Flame (Su) at 8th level as standard action you can sculpt fire. With one use of this ability you can move any nonmagical fire up to 30 feet. You can also use this to alter any fire spell you cast with instantaneous duration by removing any number of squares from its area of effect. If the fire spell has a duration, you can use this ability to reposition the spell within its original range. You can use this number of times per day equal to ½ wizard level.
Water opposed element, takes 2 spell slots to prepare any water spell, -4 on skill checks to craft magic items that duplicate water spell)
Other:
Favored Class (Wizard, +4 HP)
Class Archetypes:
None
-------------------------
Feats (level gained, basic details):
1st – Spell Focus: Evocation
1st (wizard) - Scribe Scroll
3rd – Elemental Focus: Fire
-------------------------
Languages: Common, Elven, Draconic, Celestial, Sylvan, Gnome, Goblin, Ignan, Dwarven, Abyssal, Tien
Literate: Yes
-------------------------
Skills (total, key ability/modifier, racial modifier, other modifiers, notes):
Appraise (+9, +1 Rank, +3 Class, +5 Int)
Diplomacy (+6, +1 Rank, +3 Class, +2 Best Friend, +0 Cha)
Knowledge Arcana (+12, +4 Rank, +3 Class, +5 Int)
Knowledge Dungeoneering(+9, +1 Rank, +3 Class, +5 Int)
Knowledge Engineering(+9, +1 Rank, +3 Class, +5 Int)
Knowledge Geography (+9, +1 Rank, +3 Class, +5 Int)
Knowledge History (+9, +1 Rank, +3 Class, +5 Int)
Knowledge Local (+9, +1 Rank, +3 Class, +5 Int)
Knowledge Nature (+9, +1 Rank, +3 Class, +5 Int)
Knowledge Nobles (+9, +1 Rank, +3 Class, +5 Int)
Knowledge Planes (+12, +4 Rank, +3 Class, +5 Int)
Knowledge Religion (+9, +1 Rank, +3 Class, +5 Int)
Linguistics (+12, +4 Rank, +3 Class, +5 Int)
Sense Motive (+2, +1 Rank, +1 Wis)
Perception (+5, +1 Rank, +1 Wis, +2 racial)
Spellcraft (+12, +4 Rank, +3 Class, +5 Int)
-------------------------
Equipment (location,weight,price, details):
Masterwork Ring (free, bonded object)
Backpack (worn, 2 lbs., 2 GP)
Bedroll (pack, 5 lbs., 1 SP)
Ink (pocket, 1 ounce vial, 8 GP)
Inkpen (pocket, 0 lbs., 1 SP)
Waterskin (pack, 4 lbs., 1 GP)
Spell Component Pouch (belt, 2 lbs., 5 GP)
Spellbook (pack, 3 lbs., free, holds all known spells)
Traveler's outfit (worn, 5 lbs, free)
Soap (pack, 1 lb, 5sp)
10 sheets of paper (pack, - , 4gp)
Winter blanket (pack, 3 lbs, 5sp)
500 gp worth of spellbook writing supplies (pack)
1,000 gp worth of spell scroll supplies (pack)
-------------------------
Magic Items (location,weight,price, details):
None
-------------------------
Weapons (sheath/location, weight, price, details):
Dagger (belt sheath, 1lb, 2gp)
-------------------------
Money:
PP: 440 (pack, 8.8 pounds)
GP: 75 (coin purse in pocket, 1.5 pounds)
SP: 8 (coin purse in pocket, .16 pounds)
CP: 0
Gems/Other: None
-------------------------
PC Load:
Light load : 0-23 lbs.
Medium load: 24-46 lbs.
Heavy load : 47-70 lbs.
Current: 36.46 pounds total, 11.66 pounds without pack
-------------------------
Equipment in Camp/Wagon
None
-------------------------
Familiar/Animal Companion(s):
None
------------------------
Magic
Spellcasting Class (Caster Level): Wizard – Fire Elementalist Specialist (4)
Spells per Day: 4 cantrips at will/5+1/3+1 (Fire)
Spell DC: 15/16/17 Fire or Evocation: 16/17/18 Fire & Evocation: 17/18/19
Spells Known:
Lvl 0: All except water spells
Lvl 1: Burning Hands, Magic Missile, Mage Armor, Expeditious Retreat, Charm Person, Color Spray, Sleep, Shield, Protection From Evil, Snapdragon Fireworks
Lvl 2: Invisibility, Scorching Ray, Flaming Sphere, Mirror Image
Spells Prepared:
Lvl 0: Detect Magic, Mage Hand, Spark, Acid Splash
Lvl 1: Burning Hands, Magic Missile, Color Spray, Sleep, Charm Person, Mage Armor
Lvl 2: Scorching Ray, Invisibility, Mirror Image, Flaming Sphere
----------------------
Description (Include Age, gender, height, weight, physical appearance):
104 year old male elf, 6’2” tall, 130 lbs., porcelain complexion with a slight tinge of icy-blue, aquamarine hair, cobalt blue eyes.
----------------------
Background (Brief):
Ayindril’s early life was defined by a single traumatic event that happened when he was very young. A fire started in his home, and both his parents were killed. As Ayindril had no siblings, he was taken care of by friends of the family and others in the community. Ayindril felt a lot of guilt over the fire, fearing that somehow he’d been responsible. In order to ease his mind and suffering, the elders informed him that he could not have been responsible. Indeed, the fire was not a natural fire, but seemed to have had some kind of supernatural origins. It appeared Ayindril’s parents had been murdered, but the elders had no idea who or what could be responsible.
As a young boy, Ayindril showed an amazing aptitude for the arcane arts, beyond that of most elves. A prominent wizard in the community in Kyonin, named Morwen, took Ayindril under his wing and continued his education in magic. Ayindril had many well-known and powerful wizards in his ancestry. More and more, Ayindril’s training shifted from the blend of martial and magical training that most elves receive to focusing completely on wizardry. The kindly wizard became Ayindril’s mentor, chief caretaker, and father figure.
Throughout his childhood, Ayindril struggled with an almost paralyzing fear of fire. Though none could blame him, he loathed this weakness within himself. Then came the fateful day when his mentor first cast a fire spell in his presence, as a demonstration. It was merely a Burning Hands spell, but Ayindril was terrified and ran from the room. He was deeply ashamed of his reaction, and the fact that Morwen was so understanding only made the feelings worse. On that day Ayindril made a decision that would change his life. He was tired of the sight of fire unmanning him. He would face his fear in the most direct way he could think of—he would concentrate his studies on fire magic. In this way he hoped to ultimately conquer his fear.
At first, his mentor supported Ayindril in his endeavors, seeing the obvious benefits of Ayindril overcoming his phobia. As Ayindril became more and more focused, even obsessed, the two elves began to come into conflict. In his efforts to master all forms of fire magic, Ayindril became an elementalist. Morwen was a very traditional elven wizard, subscribing to the philosophy of nine schools of magic. He saw Ayindril’s embrace of a different philosophy, one focused on the four elements, as a perversion. He considered it a flaw, and tried to influence Ayindril to conduct his studies in a more traditional way.
Eventually, Ayindril grew tired of the endless arguments with his mentor. It was hard enough to face the fire every day and face his fear. Having to constantly justify it to an increasingly unsympathetic teacher was too much. Ayindril thanked Morwen for all he’d done for him, and at the young age of 94, he left his home in Kyonin.
Ayindril spend the next ten years of his life wandering the world. He went anywhere he could find that had libraries and books, anywhere that had wizards, and anywhere that seemed interesting or new. Eventually he ended up in Sandpoint where he met Ameiko Kaijitsu. They quickly became fast friends. Ameiko’s music and voice reminded Ayindril of home and more pleasant days before the death of his parents, and he suspects that his tales of his journeys reminds Ameiko of the adventurer’s life she’s left behind and secretly misses. Ayindril has decided not to try to pressure her to take to the road again, but he has made it clear that if she ever wishes to, he would be happy to travel with her.
Ayindril’s immediate goal is to learn as much about magic and the wider world as he can. A more medium term goal is to solve the mystery of the fire that killed his parents. Perhaps when he is more powerful, he will be able to use divination to gain some answers. His ultimate goal is to conquer his fear of fire completely. He is well on his way. He hopes to one day destroy his fear once and for all by visiting and touring the plane of fire. As part of his studies, he’s already become fluent in the language Ignan, the language of the fire plane.
----------------------
Any feats/spells/abilities/items not in the Core Rules (list sources at least):
Fire Elementalist – APG
Focused Mind – APG
Arcane Focus – ARG
Spark – APG
Snapdragon Fireworks – UM
Elemental Focus - APG
-----------------------------------------------
Name : Ayindril (EYE-in-drill)
Player : Lex
E-Mail : lexstarwalker[at]gmail[dot]com
Current DM: Arkhandus
Campaign : Jade Regent
Race : Elf
Class: Wizard: Fire Elementalist
Level: 4
XP : 9,000/15,000 (Medium track)
Patron Deity : Yuelral, Desna, Calistria, Methys
Alignment : CG
Hero Points: 1
Character Traits: Focused Mind (+2 Concentration), Best Friend: Ameiko
Relationship Scores: Ameiko 4 (Association)
--------------------------
Str: 7
Dex: 16
Con: 12
Int: 21
Wis: 12
Cha: 10
--------------------------
HP: TBD
AC: 13 (+3 Dex, +0 armor, +0 shield, +0 natural, +0 deflection, +0 dodge, +0 insight, +0 other)
Touch AC: 13
Flat-Footed AC: 10
Init : +3 (+3 Dex)
Speed: 30 ft.
BAB : +2
Mel : +0
Rng : +5
Combat Maneuver Bonus: +0
Combat Maneuver Defense: 13
Fort: +2 (+1 base, +1 Con)
Ref : +4 (+1 base, +3 Dex)
Will: +5 (+4 base, +1 Wis)
--------------------------
Special Abilities-
Race:
Medium Humanoid (Elf), Speed 30 ft., +2 Dex, +2 Int, -2 Con, Low-Light Vision, Arcane Focus (+2 to Concentration checks to cast defensively; replaces Weapon Familiarity [ARG]), Keen Senses (+2 Perception),
Class:
Wizard Weapon Proficiencies, Wizard Spells, Cantrips, Spellbook, Scribe Scroll
Arcane Bond (Ex/Sp, Bonded Object - Ring, free masterwork ring, must be worn to have effect, casting a spell without it requires a Concentration check of DC 20 + spell level or the spell fails, occupies a ring slot, 1/day cast any one spell from the wizard's spellbook that she is capable of casting but it cannot be affected by metamagic or other abilities, cannot be used to cast a spell from opposition schools, can add further magicla properties with item creation feats and they function only for the wizard who owns it, damaged object is restored to full HP when the wizard prepares spells)
Arcane School: Fire Elementalist - extra spell slot of each spell level for Fire spells.
Fire Supremacy (Su) (Fire Resistance 5, increases to 10 at 10th level, immunity to fire at 20th level; whenever within 5 feet of a source of flame at least as large as a campfire, you can draw the fire around you for 1 round as a swift action, anyone striking you with a melee weapon or unarmed strike takes fire damage equal to ½ wizard level (minimum of 1), weapons with reach avoid this damage.
Fire Jet (Su) as a standard action send forth a 20-foot line of fire, anyone in the line takes 1d6 points of fire damage + 1 point for every 2 wizard levels; Reflex save for half, DC 10 + ½ wizard level + Int modifier; creatures that fail save catch fire and take 1d6 fire damage the next round unless they spend a full round action to put out the flames by making a DC 15 Reflex save; rolling on the ground gives +2 bonus to the save and dousing with water puts fire out automatically; can use this times per day equal to 3 + Int modifier.
Dancing Flame (Su) at 8th level as standard action you can sculpt fire. With one use of this ability you can move any nonmagical fire up to 30 feet. You can also use this to alter any fire spell you cast with instantaneous duration by removing any number of squares from its area of effect. If the fire spell has a duration, you can use this ability to reposition the spell within its original range. You can use this number of times per day equal to ½ wizard level.
Water opposed element, takes 2 spell slots to prepare any water spell, -4 on skill checks to craft magic items that duplicate water spell)
Other:
Favored Class (Wizard, +4 HP)
Class Archetypes:
None
-------------------------
Feats (level gained, basic details):
1st – Spell Focus: Evocation
1st (wizard) - Scribe Scroll
3rd – Elemental Focus: Fire
-------------------------
Languages: Common, Elven, Draconic, Celestial, Sylvan, Gnome, Goblin, Ignan, Dwarven, Abyssal, Tien
Literate: Yes
-------------------------
Skills (total, key ability/modifier, racial modifier, other modifiers, notes):
Appraise (+9, +1 Rank, +3 Class, +5 Int)
Diplomacy (+6, +1 Rank, +3 Class, +2 Best Friend, +0 Cha)
Knowledge Arcana (+12, +4 Rank, +3 Class, +5 Int)
Knowledge Dungeoneering(+9, +1 Rank, +3 Class, +5 Int)
Knowledge Engineering(+9, +1 Rank, +3 Class, +5 Int)
Knowledge Geography (+9, +1 Rank, +3 Class, +5 Int)
Knowledge History (+9, +1 Rank, +3 Class, +5 Int)
Knowledge Local (+9, +1 Rank, +3 Class, +5 Int)
Knowledge Nature (+9, +1 Rank, +3 Class, +5 Int)
Knowledge Nobles (+9, +1 Rank, +3 Class, +5 Int)
Knowledge Planes (+12, +4 Rank, +3 Class, +5 Int)
Knowledge Religion (+9, +1 Rank, +3 Class, +5 Int)
Linguistics (+12, +4 Rank, +3 Class, +5 Int)
Sense Motive (+2, +1 Rank, +1 Wis)
Perception (+5, +1 Rank, +1 Wis, +2 racial)
Spellcraft (+12, +4 Rank, +3 Class, +5 Int)
-------------------------
Equipment (location,weight,price, details):
Masterwork Ring (free, bonded object)
Backpack (worn, 2 lbs., 2 GP)
Bedroll (pack, 5 lbs., 1 SP)
Ink (pocket, 1 ounce vial, 8 GP)
Inkpen (pocket, 0 lbs., 1 SP)
Waterskin (pack, 4 lbs., 1 GP)
Spell Component Pouch (belt, 2 lbs., 5 GP)
Spellbook (pack, 3 lbs., free, holds all known spells)
Traveler's outfit (worn, 5 lbs, free)
Soap (pack, 1 lb, 5sp)
10 sheets of paper (pack, - , 4gp)
Winter blanket (pack, 3 lbs, 5sp)
500 gp worth of spellbook writing supplies (pack)
1,000 gp worth of spell scroll supplies (pack)
-------------------------
Magic Items (location,weight,price, details):
None
-------------------------
Weapons (sheath/location, weight, price, details):
Dagger (belt sheath, 1lb, 2gp)
-------------------------
Money:
PP: 440 (pack, 8.8 pounds)
GP: 75 (coin purse in pocket, 1.5 pounds)
SP: 8 (coin purse in pocket, .16 pounds)
CP: 0
Gems/Other: None
-------------------------
PC Load:
Light load : 0-23 lbs.
Medium load: 24-46 lbs.
Heavy load : 47-70 lbs.
Current: 36.46 pounds total, 11.66 pounds without pack
-------------------------
Equipment in Camp/Wagon
None
-------------------------
Familiar/Animal Companion(s):
None
------------------------
Magic
Spellcasting Class (Caster Level): Wizard – Fire Elementalist Specialist (4)
Spells per Day: 4 cantrips at will/5+1/3+1 (Fire)
Spell DC: 15/16/17 Fire or Evocation: 16/17/18 Fire & Evocation: 17/18/19
Spells Known:
Lvl 0: All except water spells
Lvl 1: Burning Hands, Magic Missile, Mage Armor, Expeditious Retreat, Charm Person, Color Spray, Sleep, Shield, Protection From Evil, Snapdragon Fireworks
Lvl 2: Invisibility, Scorching Ray, Flaming Sphere, Mirror Image
Spells Prepared:
Lvl 0: Detect Magic, Mage Hand, Spark, Acid Splash
Lvl 1: Burning Hands, Magic Missile, Color Spray, Sleep, Charm Person, Mage Armor
Lvl 2: Scorching Ray, Invisibility, Mirror Image, Flaming Sphere
----------------------
Description (Include Age, gender, height, weight, physical appearance):
104 year old male elf, 6’2” tall, 130 lbs., porcelain complexion with a slight tinge of icy-blue, aquamarine hair, cobalt blue eyes.
----------------------
Background (Brief):
Ayindril’s early life was defined by a single traumatic event that happened when he was very young. A fire started in his home, and both his parents were killed. As Ayindril had no siblings, he was taken care of by friends of the family and others in the community. Ayindril felt a lot of guilt over the fire, fearing that somehow he’d been responsible. In order to ease his mind and suffering, the elders informed him that he could not have been responsible. Indeed, the fire was not a natural fire, but seemed to have had some kind of supernatural origins. It appeared Ayindril’s parents had been murdered, but the elders had no idea who or what could be responsible.
As a young boy, Ayindril showed an amazing aptitude for the arcane arts, beyond that of most elves. A prominent wizard in the community in Kyonin, named Morwen, took Ayindril under his wing and continued his education in magic. Ayindril had many well-known and powerful wizards in his ancestry. More and more, Ayindril’s training shifted from the blend of martial and magical training that most elves receive to focusing completely on wizardry. The kindly wizard became Ayindril’s mentor, chief caretaker, and father figure.
Throughout his childhood, Ayindril struggled with an almost paralyzing fear of fire. Though none could blame him, he loathed this weakness within himself. Then came the fateful day when his mentor first cast a fire spell in his presence, as a demonstration. It was merely a Burning Hands spell, but Ayindril was terrified and ran from the room. He was deeply ashamed of his reaction, and the fact that Morwen was so understanding only made the feelings worse. On that day Ayindril made a decision that would change his life. He was tired of the sight of fire unmanning him. He would face his fear in the most direct way he could think of—he would concentrate his studies on fire magic. In this way he hoped to ultimately conquer his fear.
At first, his mentor supported Ayindril in his endeavors, seeing the obvious benefits of Ayindril overcoming his phobia. As Ayindril became more and more focused, even obsessed, the two elves began to come into conflict. In his efforts to master all forms of fire magic, Ayindril became an elementalist. Morwen was a very traditional elven wizard, subscribing to the philosophy of nine schools of magic. He saw Ayindril’s embrace of a different philosophy, one focused on the four elements, as a perversion. He considered it a flaw, and tried to influence Ayindril to conduct his studies in a more traditional way.
Eventually, Ayindril grew tired of the endless arguments with his mentor. It was hard enough to face the fire every day and face his fear. Having to constantly justify it to an increasingly unsympathetic teacher was too much. Ayindril thanked Morwen for all he’d done for him, and at the young age of 94, he left his home in Kyonin.
Ayindril spend the next ten years of his life wandering the world. He went anywhere he could find that had libraries and books, anywhere that had wizards, and anywhere that seemed interesting or new. Eventually he ended up in Sandpoint where he met Ameiko Kaijitsu. They quickly became fast friends. Ameiko’s music and voice reminded Ayindril of home and more pleasant days before the death of his parents, and he suspects that his tales of his journeys reminds Ameiko of the adventurer’s life she’s left behind and secretly misses. Ayindril has decided not to try to pressure her to take to the road again, but he has made it clear that if she ever wishes to, he would be happy to travel with her.
Ayindril’s immediate goal is to learn as much about magic and the wider world as he can. A more medium term goal is to solve the mystery of the fire that killed his parents. Perhaps when he is more powerful, he will be able to use divination to gain some answers. His ultimate goal is to conquer his fear of fire completely. He is well on his way. He hopes to one day destroy his fear once and for all by visiting and touring the plane of fire. As part of his studies, he’s already become fluent in the language Ignan, the language of the fire plane.
----------------------
Any feats/spells/abilities/items not in the Core Rules (list sources at least):
Fire Elementalist – APG
Focused Mind – APG
Arcane Focus – ARG
Spark – APG
Snapdragon Fireworks – UM
Elemental Focus - APG
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