Pathfinder Online Layoffs; Ryan Dancey Leaves Company

Paizo CEO Lisa Stevens has announced that Goblinworks has had to lay off nearly the entire staff of Pathfinder Online. "We knew we needed a certain amount of money to finish to build the game, and we came really damn close, but we just couldn’t find the last bit of funding that we needed. […] Last Friday, we had to lay off most of the staff. […] I couldn’t pay them anymore. We gave them lots of warning, so they all knew this was coming." Not only that, apparently Ryan Dancey left the company two weeks ago! That leaves three employees (who are continuing work on the game), who are being moved to the Paizo offices; the Goblinworks offices are being closed. The company is seeking $1-$2 million from other investors to finish the game.

Paizo CEO Lisa Stevens has announced that Goblinworks has had to lay off nearly the entire staff of Pathfinder Online. "We knew we needed a certain amount of money to finish to build the game, and we came really damn close, but we just couldn’t find the last bit of funding that we needed. […] Last Friday, we had to lay off most of the staff. […] I couldn’t pay them anymore. We gave them lots of warning, so they all knew this was coming." Not only that, apparently Ryan Dancey left the company two weeks ago! That leaves three employees (who are continuing work on the game), who are being moved to the Paizo offices; the Goblinworks offices are being closed. The company is seeking $1-$2 million from other investors to finish the game.

Pathfinder Online was being produced by Goblinworks, a new company spearheaded by Ryan Dancey and Lisa Stevens, amongst others. It has had two successful Kickstarters already - one for a million dollars, and the other for a $300K technology demo.


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Here's the full announcement from Lisa Stevens:

To the Pathfinder Online Community

From the beginning of the three year journey to create Pathfinder Online, the one constant has been the support of our community and for this I thank you. We have had ups and downs including heated debates on design, implementation and overall gameplay. We have literally battled together (or against each other) and I know you enjoy playing the game as much as I do. I also know that the community comes together during tough times, and it is probably no surprise that we are currently in a tough spot right now. There are a number of things that have occurred in the past two weeks that you need to be brought up to date on.

As we have been on this journey to create Pathfinder Online with you for over three years now, we have striven to be as transparent as possible with you. We just shared the following message with the community during our weekly Keepside Chat. In full transparency, here is a quick run down of the state of our game:

EE10.2 is on ZOG for final testing and should roll out to live on Thursday or Friday morning.

EE11 is targeted for the end of September

Ryan Dancey has had to resign from the company for personal reasons (Lisa Stevens will be acting CEO)

Finances are tight at Goblinworks, which has resulted in the layoff of the majority of Goblinworks staff

CTO Mark Kalmes, Art Director Mike Hines, and Designer Bob Settles continue to push the game forward (your monthly subscriptions are what keep these three employed and the server up)

Goblinworks is in talks with multiple game publishers to take the game on and bring it to Open Enrollment

I know that is a lot to take in, so I will share what details we can below:

Game status (EE10.2 and EE11)

We are in final testing before pushing EE10.2 to the live server with its fully revamped and improved new player experience, buy orders for the auction house as well as auction sales histories, settlement chat, and the new crystal ogres monthly event, as well as turning the previous event (The Wrath of Nhur Athemon and its Shadow counterpart) into an ongoing escalation, and making a bunch of bug fixes and improvements. The team has been working hard on this and on EE11 for most of July and August. EE11 is done in design, almost entirely done in art, and just needs a bit more programming to get it to the point where we can test. It will take settlement activities to the next level by allowing you to customize and build your settlements the way you want to. Building a settlement will be a large group task, with lots of raw materials to gather and refine before buildings can be erected. We will also have the dark elves monthly event ready, providing more PVE content for those who are focused on that aspect of the game. The core team has the goal of shipping EE11 by the end of September, and we'll keep you updated on our progress.

Ryan Dancey

Ryan Dancey needed to resign from the company for personal reasons. We were very sad that he needed to leave us, but supported his decision because it is in the best interests of Ryan’s life outside Goblinworks. In Ryan’s absence, the board of directors has appointed me Acting CEO.

Finances

We have always known that we would need a certain amount of money to make Pathfinder Online a reality. Some delays in getting the game to market coupled with some anticipated funding falling through have left us about 75% short of the money we need to finish the game and bring it to Open Enrollment. We knew that we could cut our burn rate (the rate at which expenses burn your cash reserves) by having folks participate in Early Enrollment and that was always the plan, though we never thought that the Early Enrollment subscribers could carry the company to Open Enrollment. We knew we needed that full investment amount to do that. We had numerous times this year where the full funding was dangling in front of us only to be snatched away at the last moment. Very frustrating, but we moved forward and kept looking for somebody to come through with the money we needed to see the game through.

Due to the commitment that you have made to the game, your current subscriptions are able to keep the core team employed and the servers live. We will continue to move the game forward with that team and keep the servers live as long as the continued financial support from the community is there. But that means we need you, the Pathfinder Online Community, to continue to support us with your monthly subscription fees. They are very literally what is keeping the servers paid for, and keeping our core team employed, working on EE11, and talking with various potential partners about purchasing the game so they can finish it. If you wish to see the game through to its finish, we need you to support it financially for the next few months, and if you know people that want to support it, encourage them to subscribe now. (During this period, we will offer only month-to-month subscriptions.)

On August 28, we had to lay off the majority of the Goblinworks staff. Continuing to push the game forward are CTO Mark Kalmes, Art Director Mike Hines, and Designer Bob Settles. We have been keeping the staff abreast of our efforts to find funding for Pathfinder Online and that we would likely have to lay them off on the 28th. We felt it was super important to give our employees warning so they could plan their lives accordingly. Their efforts to line up new jobs led to some of the rumors about layoffs. So why didn’t we announce this earlier? Because there was and still remains a chance for Pathfinder Online to get its funding and continue forward, so it wasn’t a foregone conclusion that we would have to lay the staff off until Friday, the 28th.

Future

For the past few weeks, we have been shopping Pathfinder Online to a number of other game publishers, looking for a good fit to take the game on and fund it over the finish line. There have been quite a few companies coming out of the woodwork to discuss this with us and we are in ongoing talks with a number of them about the possibilities. More companies enter the fray every day. These kinds of things take some time, though we are motivated to see them through as quickly as we can. At any moment, one of these publishers could agree to buy the game and we could quickly ramp up to full tilt again. Due to confidentiality, we can’t provide information on these negotiations. Rest assured that you will be the first people we tell when there is news we can share.

This isn’t a super rosy picture, but we aren’t dead yet! The Goblinworks team and the Pathfinder Online community have been underdogs for pretty much the entire project’s history. But we have persevered and survived. Sometimes it is darkest right before the dawn. When I was at White Wolf, we were close to having our electricity and phones shut off in the month before Vampire: The Masquerade released and became a huge hit. At Wizards of the Coast, we had to lay off the entire staff for 9 months before Magic: The Gathering launched and became one of the most successful games in history. You have my word that I will work relentlessly to find the right partner to take Pathfinder Online through to the finish line. The team has brought the ball down the field to the red zone, and now we just need somebody to punch it over the goal line.

I will be hosting another Keepside Chat on Wednesday, September 8th at its normal time of 5pm PST. You can join the chat live by going to:

Golarion.mumble.com

Port 3093

The ability for us to make Pathfinder Online has always been entirely dependent upon you, the Pathfinder Online Community and the support you have given us. I would like to thank the Pathfinder Online community for your fierce dedication, support, feedback, and drive to see this game made well. The only reason to make Pathfinder Online is you, our customer. I hope you will stay with us over the next few months as we search for that proper partner to finish the game. It is your support, literally, that will allow this to happen. Without you, there is no Pathfinder Online.

You have my eternal gratitude,

Lisa Stevens
Acting CEO
Goblinworks Inc.






Original post:
Goblinworks has laid off all but three of the Pathfinder Online staff.

 

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Kinak

First Post
I backed the first Kickstarter and received everything promised. And we're running through Emerald Spire right now, which wouldn't exist except for the second Kickstarter. So I feel the opposite of ripped off, actually.

Best wishes to those who have lost their jobs and, just as much, those who are remaining to pick up the pieces.

Cheers!
Kinak
 

Agamon

Adventurer
If unintended, adverse outcomes for your employer at the time can be considered "successes", sure.

So on that note, I mean, sure, it's possible that PFO's present turmoil will lead to a positive outcome for the wider RPG community down the road, but it's certainly not the outcome the stakeholders were hoping for.

Right, that was my point. Customers might be happy with the results of those things, WotC at the time, not so much.
 

Yanko128

First Post
I supported both Kickstarters, but never had an interest in playing the game. In the second Kickstarter I got a nice Emerald Spire Superdungeon hardcover book, some cool miniatures, a Pathfinder Tales paperback, and a bunch of Flip-Mats to go along with the Superdungeon. So, I am happy with what I got out of the Kickstarters.

I want to bring this up, and I have seen this from a number of people so please do not take it personally JohnnyZemo. There were a lot of people pledging because they wanted the table top stuff, but had no interest in the MMO. And the KS "stretch goals" were mostly aimed at PF fans, not MMO fans. So in essence they were selling a game that is nothing like PF to PF fans. And it offered nothing to MMO fans that other games don't do better. So from the start you have a very narrow market.
 


Lord_Blacksteel

Adventurer
I'm a big fan of Paizo but this:
Some delays in getting the game to market coupled with some anticipated funding falling through have left us about 75% short of the money we need to finish the game and bring it to Open Enrollment.

and this:
The team has brought the ball down the field to the red zone, and now we just need somebody to punch it over the goal line.

Seem a little inconsistent.

As far as prospects for a sale, is there really enough here, from code to community to future income potential, that a real videogame company would be interested in purchasing it? I guess we will see but it seems pretty dim at the moment.
 

Mistwell

Crusty Old Meatwad (he/him)
To all those snarky, horrible and mean commentators: Way to kick someone when they are down.

Has everyone forgot how amazing it was when Paizo took up the 3.x torch and revitalized a segment of our hobby that seemed like it was going to disappear? That these same people were the care-takers of Dragon and Dungeon magazines when WOTC might have dropped them? How this niche company with a passion for gorgeous and fun Adventure Paths grew into a JUGGERNAUT pumping out an incredible number of works based on what their fans wanted? Has there ever been a company this fan-focused?

Damn people. You just crapped all over not only one of the most significant groups of creators in our hobby, but one of the best champions of gaming fans that ever existed. If it isn't obvious I COMPLETELY disagree with you and am appalled at your meanness.

Ryan Dancey claimed, loudly, that tabletop RPGs and D&D in particular were in a death spiral and doomed. He then also claimed he was going to revolutionize MMO gaming, though he had not earned respect in that field in any way.

I have sympathy for the people just laid off. I have sympathy for Paizo. I have sympathy for the fans.

I find it hard to have sympathy for Ryan Dancey right now, though I am trying. At heart he's a gamer, like me, so I very much want to sympathize with the fact he's now out of a job as well and one of his dreams just ended. But he was dishing out some snark during this whole time himself, and there was a lot of hubris involved with both the "TTRPG are dead" and "I will revolutionize MMOs" comments. When a guy does that, it's hard to generate the sympathy. But...I am trying.
 

rknop

Adventurer
To this I would add:
Mutants & Masterminds
The OSR movement
The Fate RPG (by virtue of FUDGE's OGL adoption)


And two of my personal favorites:
True Sorcery by Green Ronin
Grim Tales RPG (which sadly very few people use any more since Savage Worlds became popular)

Quite a few gems indeed.

Note that while once upon a time Fate was an OGL adaption of Fudge, nowadays it's not. Similar concepts, and they share some metaphorical DNA, but Fate is no longer a Fudge derivative.

One of my favorites of the OGL-licensed 3e knockoffs was Monte Cook's Arcana Evolved. Ran a campaign of that for a while. Still think I like what he did with the rules better than Pathfinder.
 

DaveMage

Slumbering in Tsar
I want to bring this up, and I have seen this from a number of people so please do not take it personally JohnnyZemo. There were a lot of people pledging because they wanted the table top stuff, but had no interest in the MMO. And the KS "stretch goals" were mostly aimed at PF fans, not MMO fans. So in essence they were selling a game that is nothing like PF to PF fans. And it offered nothing to MMO fans that other games don't do better. So from the start you have a very narrow market.

Yep. I supported the Kickstarters mainly for the Pathfinder TTRPG stuff, not for the MMO, which I was not really interested in.

Still, I'm sorry the product isn't finished and almost all of the demos/playtests received so many negative reviews. I hoped it would have been better.

Apparently Paizo (like WotC) has shown they are not good at developing computer-based software (see their VTT that is essentially vaporware, lack of substantive tablet apps) in house, but are much better off licensing such things to those who are established.
 

EthanSental

Legend
Supporter
I wanted to like this MMO. The idea of a player driven one was cool. But the game just failed to grab me and I felt lost half the time. There's sooooo many skills and it's not clear what does what or how to advance.

So the skill system for the online game is like their 2k feats in the table top game.....sounds about right.

Also what strikes me is they couldn't find more financial backers after shopping it around. To me that sounds like the backers realize the game was going to tank and didn't want to lose their money based on the terrible graphics and game play.
 

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