prosfilaes
Adventurer
For balance to justify regular rules updates, it doesn't have to be much of a priority, given how minor the inconvenience of keeping up with the rules updates is.
Even ignoring the people who don't find it such an inconvenience, they're expensive to make and distribute.
How in the world did you manage to convince yourself that I was claiming that purposefully making certain choices objectively - and significantly! - better than others was something to be encouraged?
You were. You were using Magic the Gathering as an example of balance, and that's M:tG's balance.
You said you wanted examples of asymmetrical games that balance players (and teams!) against each other. Fine, you got some.
No, I didn't. You gave me a list of asymmetrical games. You made no attempt to show they were balanced in any way. When I pointed out they are seriously unbalanced, this is your response.
Now you're saying that's not good enough; apparently, in order to show you that games like D&D benefit from balance, I actually have to show you that D&D itself benefits from balance, because any other examples we bring to the table are being hand-waved off.
Gee whiz, I ask you for some evidence you could run the space shuttle on gasoline, and I won't take the fact that cars can run on gasoline and jets on jet fuel as proof. How unfair.
Half your examples, like sports and Magic, don't even have player balance in the sense you're talking about. The other half are homogenous, and you've argued that that's not the type of balance you want for D&D.