Pathfinder 1E Pathfinder page count change

On a more general note: When I was still keeping Pace with Pathfinder, it was all about changing the PC classes. That was a relatively minor problem with 3.5 for me.

Has pathfinder progressed and made any real changes to the back-end? How much time the DM needs to prepare monster and adventures?
 

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I have a special request James. Is there any way you can print the books on the same paper and with the same binding and font as the 1st edition PHB and DMG?

Heh... Great minds must think alike.

James is right-- not much you can do about the paper, binding, etc. at this point. There's no way to recapture that.

But all the Trailblazer previews I have published so far have used that old font. (It's Futura, by the way, also known by other names such as Twentieth Century or Tw Cen, etc.)
 


On a more general note: When I was still keeping Pace with Pathfinder, it was all about changing the PC classes. That was a relatively minor problem with 3.5 for me.

Has pathfinder progressed and made any real changes to the back-end? How much time the DM needs to prepare monster and adventures?

The primary goal of the Pathfinder RPG isn't to 100% reinvent the game. The rules in the Beta were (as they should be in a Beta) experiments. We've seen that some of those experiments work out, but others don't and we're reverting back to the 3.5 rules in some cases. In the end, the game is hopefully going to be very compatible with 3.5. As a result the Pathfinder RPG is probably not the game folks who are totally fed up with 3.5 and hate the 3.5 rules are going to want.

As for how much time a GM needs to prepare monsters and build adventures... there are some adjustments here and there, yes. We're deep in the process right now of creating the monster stat blocks for the Pathfinder Bestiary, in fact, and after having statted up 60 monsters... yes, building stat blocks is faster and simpler. It's not fast and simple, though... and honestly, I don't think it should be fast and simple to stat up an entirely new monster. I don't see a moderate level of complexity with RPG rules as a problem but as an attraction, and I'm pretty sure I'm not alone in that camp. There's a happy balance somewhere between complex and simple, and that's what we're aiming for. The 3.5 rules as they currently stand are too much on the complex side, but I don't want to overcorrect into the simplicity.
 

The primary goal of the Pathfinder RPG isn't to 100% reinvent the game. The rules in the Beta were (as they should be in a Beta) experiments. We've seen that some of those experiments work out, but others don't and we're reverting back to the 3.5 rules in some cases. In the end, the game is hopefully going to be very compatible with 3.5. As a result the Pathfinder RPG is probably not the game folks who are totally fed up with 3.5 and hate the 3.5 rules are going to want.

As for how much time a GM needs to prepare monsters and build adventures... there are some adjustments here and there, yes. We're deep in the process right now of creating the monster stat blocks for the Pathfinder Bestiary, in fact, and after having statted up 60 monsters... yes, building stat blocks is faster and simpler. It's not fast and simple, though... and honestly, I don't think it should be fast and simple to stat up an entirely new monster. I don't see a moderate level of complexity with RPG rules as a problem but as an attraction, and I'm pretty sure I'm not alone in that camp. There's a happy balance somewhere between complex and simple, and that's what we're aiming for. The 3.5 rules as they currently stand are too much on the complex side, but I don't want to overcorrect into the simplicity.

BRAVO, James. Very well put.
 

As for how much time a GM needs to prepare monsters and build adventures... there are some adjustments here and there, yes. We're deep in the process right now of creating the monster stat blocks for the Pathfinder Bestiary, in fact, and after having statted up 60 monsters... yes, building stat blocks is faster and simpler. It's not fast and simple, though... and honestly, I don't think it should be fast and simple to stat up an entirely new monster. I don't see a moderate level of complexity with RPG rules as a problem but as an attraction, and I'm pretty sure I'm not alone in that camp. There's a happy balance somewhere between complex and simple, and that's what we're aiming for. The 3.5 rules as they currently stand are too much on the complex side, but I don't want to overcorrect into the simplicity.

James, I'd be curious to know if Paizo might put out a quick conversion guide to update Creatures & Adventures from 3e/OGL to the Pathfinder system.
 

James, I'd be curious to know if Paizo might put out a quick conversion guide to update Creatures & Adventures from 3e/OGL to the Pathfinder system.

I believe that's the plan. We'll have a conversion book that goes over the steps on how to take a stat block from a 3.5 adventure and convert it to the PF RPG system. And by extension, said book would also show folks how to convert a PF RPG statblock to 3.5 rules.
 

I believe that's the plan. We'll have a conversion book that goes over the steps on how to take a stat block from a 3.5 adventure and convert it to the PF RPG system. And by extension, said book would also show folks how to convert a PF RPG statblock to 3.5 rules.

Awesome. Very cool. :cool:

Glad to hear this.
 


To Jack99 ... was that just a cheap dig?

No, it's a genuine concern, since they wouldn't have been the first 3rd party OGL publisher to give 10-20% new content, and 80-90% reprints from the SRD.

No discussion; it's pretty much set in stone at this point that the book will be only one book—the attraction of having the core rules in one book that's less expensive than two books is pretty alluring, after all.

Well, that was always one of my pet peeves with White Wolf games: if I have no intention of running the game, only playing it, then at least 30% of the book's page count is useless to me. Since the majority of buyers are players, not DMs, they might look at the huge page count and cost as offputting, as much of that content may be useless to them (like myself, as I might have been interested in seeing what it played like, but I have no intentions of running it and that would preclude me from buying it). I've skipped numerous books because of that issue.
 

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