Pathfinder Player and GM Core Are Now Available

The new Remastered core rulebooks will serve as a fresh entry point for Pathfinder 2nd Edition under the ORC license.

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Today, November 15th, Paizo released the first two books of their remastered line: Pathfinder Player Core and Pathfinder GM Core. They will continue the line in 2024 with Pathfinder Monster Core and Pathfinder Player Core 2.

These books serve as a fresh entry point into 2nd edition while removing any carried over OGL content and incorporating several years of errata and changes to the game. This comes as a response to the concerns brought about earlier this year with the shifting conditions of the Open Gaming License and the huge influx of new Pathfinder players. This explosion of new players saw Paizo selling out of Pathfinder Core Rulebook in Q1 and triggered an unexpected new and final printing of the book.

Paizo used this opportunity to pull content from many of the previous books, along with errata and feedback from the developers and players, to replace the OGL books as they are phased out of production. They also streamlined the organization of the books to make it easier to navigate for old and new players alike.

The design team also took this opportunity to introduce new rules, heritages, and feats, as well as overhauling spellcasting.

We did a review of both books earlier this month. They are available now in standard hardcover, Special Edition hardcover, and hobby-retailer exclusive Sketch Cover hardcovers.

If you want to find out more about the ORC license, you can find it on Azora’s website.
 
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Dawn Dalton

Dawn Dalton


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Kaodi

Hero
As someone who used to do editing--including editing in the RPG industry (I worked for-hire for Eden Studios for a while)--you'd be astonished how many things go through several editing passes, and then suddenly when you have the physical product in your hands you look at something and go "Oh, G-- D-- it..."
There was a fairly well known text (in its field) that I read in university, though offhand I do not remember whether it was a text I purchased or not, where on the very first page there was what had to have been a straight up sentence fragment because there was just not enough there for it to make any sense.
 

Thomas Shey

Legend
There was a fairly well known text (in its field) that I read in university, though offhand I do not remember whether it was a text I purchased or not, where on the very first page there was what had to have been a straight up sentence fragment because there was just not enough there for it to make any sense.

Its honestly far easier to happen than anyone wants to admit (including most professional editors). Too much text you've seen too many times.
 


Thomas Shey

Legend
I'd prefer to be playing 4e, how hard to you think it is for me to get a table.

I wonder if its actually harder to do that than it is to, say, put together a Savage Worlds game? I mean, SW is obviously less populated than the D&D5e sphere, but its not an (and I use the term somewhat advisedly, but I don't have a better one at hand) obsolete version of a currently produced game. While I imagine if I ever have to put a game together outside my remaining extent group, I can't help but think it'd be easier with, say, GURPS than Aftermath! even though they're both pretty crunchy games off the beaten D&D path, but one is still a more or less currently supported game, while the other is only propped up (to the degree it is) by FGU's necromantic business practices.
 


Retreater

Legend
I'd prefer to be playing 4e, how hard to you think it is for me to get a table.
I've currently got a table of 4e, in person, using mostly the print books. I just got my existing group to switch to it (after going through 5e, Gamma World, and Savage Worlds). So far, they're enjoying it. (For most of them, it's their first time in 4e. So they have fresh eyes without the edition war baggage often associated with the edition.)
I also have a VTT game of PF2 I run. PF2 is easier to run virtually because it's still being supported.
 


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