Nikosandros
Golden Procrastinator
Well, it's the same progression as D&D and it wasn't changed in alpha or beta.I think they kept the save progression from the Beta (Fort +9, Ref +4, Will +4 (-1 for a 8 WIS) ).
Well, it's the same progression as D&D and it wasn't changed in alpha or beta.I think they kept the save progression from the Beta (Fort +9, Ref +4, Will +4 (-1 for a 8 WIS) ).
Well, it's the same progression as D&D and it wasn't changed in alpha or beta.
The impetus behind keeping them is almost certainly "compatibility." A system like Wulf Ratbane's would be better, but would probably be seen as too incompatible. (I personally don't think Wulf's system would be any harder to handle on the fly than incorporating things like Vital Strike, but I'm not making the decisions. Wulf's system is also statistically much more robust than the Vital Strike tree.)I wonder what the philosophy behind keeping iterative attacks was...and how those things are going to be put to use given that they usually can't actually hit the things the characters are facing...
I referenced the Beta only because I'm sitting at my computer and I had it available as a PDF. The 3.5 PHB was across the room on a shelf. Sorry.
The impetus behind keeping them is almost certainly "compatibility." A system like Wulf Ratbane's would be better, but would probably be seen as too incompatible. (I personally don't think Wulf's system would be any harder to handle on the fly than incorporating things like Vital Strike, but I'm not making the decisions. Wulf's system is also statistically much more robust than the Vital Strike tree.)
As the player of a 17th-level melee brute under Pathfinder Beta, I can say that Vital Strike does make my last iterative attack useful (in that it gives me something to swap on for 3d6 more damage on each of my other attacks). So I guess if that's your only metric, it succeeds.
I wonder what the philosophy behind keeping iterative attacks was...and how those things are going to be put to use given that they usually can't actually hit the things the characters are facing...
The impetus behind keeping them is almost certainly "compatibility." A system like Wulf Ratbane's would be better, but would probably be seen as too incompatible. (I personally don't think Wulf's system would be any harder to handle on the fly than incorporating things like Vital Strike, but I'm not making the decisions. Wulf's system is also statistically much more robust than the Vital Strike tree.)