Walking Dad
First Post
Please no! Make psionics different to magic!Oohh... I'd be quite happy with a Vancian system actually. Thanks for the info.
Please no! Make psionics different to magic!Oohh... I'd be quite happy with a Vancian system actually. Thanks for the info.
Uh, no. Even as much as some of us old school psi fans may like the idea, in practice it's just a mess to try and integrate an entirely different system into most games. Psionics and magic have to be able to effect one another.Please no! Make psionics different to magic!
There's also the basic issue psionics has always had, which is that if you want to use it in other material, you either a) have to assume the players/GMs have access to that material, reducing your possible customer base, or b) reprint everything relevant in the book you're publishing now. Paizo's angle on that problem elsewhere (such as with the APG options) has been to reprint, in particular because they are still, first and foremost, an adventure publisher. That means the rules differences between psionics and magic need to be small enough that they can fit easily into a statblock, and that means no points-based pseudo-spontaneous magic-but-not system.Uh, no. Even as much as some of us old school psi fans may like the idea, in practice it's just a mess to try and integrate an entirely different system into most games. Psionics and magic have to be able to effect one another.
Uh, no. Even as much as some of us old school psi fans may like the idea, in practice it's just a mess to try and integrate an entirely different system into most games. Psionics and magic have to be able to effect one another.
Conversion document.Conversion document?
I don't really agree. How is having psionic resistance or not any diffferent than SR versus evil spells, or good spells? Do fighters and wizards use the same systems? etc. As along as the effects themselves fit within a certain band of numbers, it should work fine.
And there is no reason you can't have psionic powers that dispel spells or spells that dispel magic, if you want them. Dispel psionics looks exactly like dispel magic, except it's resisted by manifester level, and it's, oh, one level higher for arcane and divine casters. Done.
If psionic resistance functions just like spell resistance, then there is no need to have psionic resistance. It's just needless complexity. Just as we don't need arcane resistance and divine resistance, we don't need psionic resistance. Psions just need to access the magic differently with different options.