[Pathfinder][Recruiting] The Mud Sorcerers Tomb

I'm not sure my wandering halfling really fits with stronghold, truthfully. He's a bit too nomadic for it. But if everyone else decides we need a common stronghold, I could probably figure something out.

No worries jason, what I'll do for players whose character concepts don't jibe with being landlord is allow them two additional feats or an extra 100000 gp in equipment.
 

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Maybe it would help if we knew what the adventure hooks will be. Now that my wandering outcast has become landed gentry, why will we be raiding the Mud Sorcerer's Tomb?

Okay this is has prompted me to start the IC thread. Look for it shortly.

EDIT: I've decided that the characters that do not take the landlord bonus feat will not know the other characters until certain things fall in place.

What do you want the name of the keep/castle to be? I need to know so I can work it into the IC thread.
 
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No worries jason, what I'll do for players whose character concepts don't jibe with being landlord is allow them two additional feats or an extra 100000 gp in equipment.

Then it looks like I'll have one of those. My ship-less pirate just isn't really suitable as a landowner, it makes no sense for her to have. And in her background she has only recently arrived in this area of the world, after some fleeing, and she's trying to keep as low profile as possible.
 



Idea for our strongholds name: Brighthold Keep.

Not bad... I'm pretty indifferent on the name so that's fine by me.

So I know it's a little weird, but could we look into the movement rules for the keep? I think it would increase the praticality of the stronghold 1000% if it could move. I was looking and I think either teleport, flying, or crawling all could work.

As for what my PC needs... well maybe some magical healing device, a really nice bedroom and perhaps a library/research location.

He really doesn't need a lot, so I might hire some underlings... (ala 2e) to assist him in areas that aren't his strength. In a cheesy sort of way, like Batman... The Desert Wind doesn't reveal his real name to his fellow adventurers, will go out to protect innocents. He'd be a desert dweller though, so maybe more like Moon Knight?
 

Any idea for my 10th level Item Creation feat? I already have Scribe Scroll and Craft Wonderous Items (I will not take Forge Ring!).

Edit: I thought about Craft Arms and Armor for the benefit of the group.

(or perhaps Craft Construct :cool:)
 
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Any idea for my 10th level Item Creation feat? I already have Scribe Scroll and Craft Wonderous Items (I will not take Forge Ring!).

Edit: I thought about Craft Arms and Armor for the benefit of the group.

(or perhaps Craft Construct :cool:)

Well, with Wondrous Item you already got the most important one and has something useful for everyone. Rings are also usable by everyone (so I don't know why you refuse to take it). Potions can also be useful for the entire party. Arms&Armor is useful for the majority of the party. The remaining feats are all focused on only some members of the group. So if you refuse to take Forge Ring, I'd suggest Brew Potion.
 

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