[Pathfinder][Recruiting] The Mud Sorcerers Tomb

1) can you cast the spell and throw a grenade as a single action in the same round, 2) what kind of action is it to draw and throw a grenade (that is, do you need quick draw to throw multiple grenades as a full attack), 3) how does the damage stack if multiple berry bombs are close together and the areas overlap, and 4) can you cast the spell multiple times and carry around the enspelled seeds from all the castings (ex. cast it twice, each time making one acrorn grenade, and later throw them both as a full attack?)
1) No.
2) Standard; if you have the Quick Draw feat it is a free action.
3) All damage dice rolled; equally divided among the number of opponents in the area
4) Multiple castings allowed to enchant more than 4 acorns/8 holly berries; yes to the full attack.
 
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I have it! monk 5/ drunken master 9
Milias Timital, a young and promising monk of the Yellow flower, got curiosity about some fighting stile, known in taverns and bars: The Drunken Master Stile. It's said that such fighting stile was dangerous to learn. Many good monks were lost to alcoholisms, loosing their discipline and training, only good at fighting when they were extremely drunk. But those perils didn't scare Milias, he wished to gain the knowledge of the Drunken Stile, to understood their techniques, because above all, Milias was a monk, a studious and respectful professional of the martial arts, and it was his duty to acquire as many knowledge about the different stiles of fighting he possibly could. He searched masters of this art, and quickly found some of them, rooting in a bar. He tried all to make them teach him, but they just mock of him, and if he dared to defy them, or insult them, after some struggling, Milias was sitting on the floor, with an amazing hurt in his chin. But the young monk didn't give up, he kept trying and trying until one of the Drunken masters, the oldest of them, felt they owe him a favor, since the monk kept them entertained for month!
And so, the masters give him the chance to probe himself worthy. Initially he ended up sleeping after the second mud of ale, or vomiting after the third. But as most poisons do (most addicting poisons that is) alcohol develops addiction and resistance to its sleepy effects.
In the last chance the drunken masters gave him, Milias probed himself worthy, even better than some of the present drunken masters. The others, cheerfully, welcomed him to the "guild of the broken mud".
That should have been all for the studious student of martial arts that wished to learn the techniques of the Drunken masters. But there was little of that student left. Milias became as alcoholic and undisciplined as his masters, and as the years passed, the days of tavern fights (more usual than the days of no tavern fight) made him become a legend among his peers.
The life was good, nothing better to do than drink free, because the tavern owner won anogh gold from the propaganda of having the legendary "Milias, Drunk Dragon" drinking in its bar. But the old tavern man died of advanced age after a few years, and Milias found himself in the streets, with no money left to spend on drinks, or anything else! "Milias... you must earn some gold ye know? How! How?!" he used to say, walking funny through the roads of Varisia. "Ye could fight ye know?" he asked himself after some months. "Aye! Tha's what I'm gonna do, fight! After all I'm the Drunken lizard right? No wait... it was the drunken lizardman, that's it!"
With that in mind he quickly found a group of adventurers that could pay for his vice as long as he fouth by their side.
 

Code:
DESCRIPTION
Eye Color:   Black
Hair Color:  Grey
Deity:       Mask

Aligment: lawful Neutral

Monk 5 / Drunken Master 9

EXPERIENCE POINTS
Current: 
Next Level: 

ABILITIES (36 points)
Abil  base      mod 
Str 	14 	+2 	  	 
Dex 	18 	+4 	  	 
Con 	16 	+3 	  	 
Int 	12 	+1 	  	 
Wis 	15	+2 	  	 
Cha 	8 	-1

      Base Armor  Dex Natural Misc 
AC 27= 10  + 5  +  4  +  0  +  8  (+3 against single target)
      
HP: 21+11*13= 164
Initiative: 8=+4+4  	  
Speed: 40 ft (base 30 ft)
Base Attack: +9 
Grapple: + 15	  	

ATTACKS
Flury of blows Attack bonus +12/+12

Unarmed strike: +13  -  1d8+2
Improvised light weapon: +13 - 1d8+1d12+2
Improvised large weapon: +11 - 1d8+1d12+3 (+2 on disarm attempts)

SAVING THROW
        Total  Base   Ability    Misc
Fortitude  17=	10 	+3  	 +4	   	 
Reflex     18=	10 	+4 	 +4	 	 
Willpower  13=	7 	+2 	 +4	 	 


Skill Name  	Abil  	Total    Abil modif    Ranks    Misc  Armor

Max: 17/8
 Climb 	   	Str 	  7 	  2 	  	 5 	 	 
 Hide 	  	Dex 	  14 	  4 	  	 10 	  	
 Jump 	  	Str 	  18 	  2 	  	 16 		
 Esc. Artist 	Dex 	  9 	  4 	  	 5 		 
 Balance  	Dex 	  19 	  4 	  	 15 		  	 	
 Tumble 	Dex 	  21 	  4 	  	 17 		
 Move silently 	Dex 	  21 	  4 	  	 17 		

FEATS
Deflect Arrows BF
Improved grapple BF
Improved initiative
Great Fortitude
Dodge
Movility
Spring attack
Weapon finesse

SPECIAL ABILITIES
Monk:
Evasion
Flury of blows
Unarmed strike
Still mind
Ki strike (magic)
Slow fall (20 fts)
Purity of body

Drunken Master:
Drink like a demon
Superior improvised weapom
Stagger
Swaying waist
AC dodge bonus +2
Improved feint
Improved grapple
"For medicinal purposes"
Corkscrew rush


LANGUAGES
Common, dwarven

EQUIPMENT
					Gp
Fine wine bottle (60)                   600
Waterskin				1
Backpack	  			2
Tent	   				10
Blanket                                 0.5  
Rope, silk (50 ft.)	  		10
Pot, iron	   			0.5
Hammer	   				0.5
Bedroll	   				0.1
Torch					0.01		
Firewood (per day)			0.01
Potion of Cure moderate wounds 		300	
Potion of Cure light wounds x4		200
Potion of reduce person x4              1000gp
Potion of Cure mod wounds x6            1800
Climber's kit				80
Mug                                     0.1
Monks belt                          13000
Winged boots                        16000
Bottle of air                       7250
Bracers of armor +5                 25000
potion of Barkskin x3               1800  
Gauntlet of rust                    11500
Iron bands of bilaro                26000     
Peripat of wound closure            15000
Cloak of resitance +4               16000
Ring of protection +5               50000  

TOTAL COST	185000			
MONEY LEFT	0
 

3) All damage dice rolled; equally divided among the number of opponents in the area

Revielle, I urge you to please find a different way of nerfing the spell.

The mechanic of dividing damage among all opponents in the area does not exist for any spell in D&D and for very good reasons. It makes no sense at all from a simulationist standpoint, and it does nothing at all to nerf the main overpowered use of the spell which is to one-shot a BBEG.

Holding a bag of rats should not be any defense against the blasts, let alone the only real defense.
 




How about this: Allow a single Reflex save for half damage for a creature in overlapping berry bomb blast areas, and only the d8's stack, not the +1 for caster level.

Example: I have a sack with 8 empowered berry bombs for which I used my karma bead to get caster level 18. I move to 5' away from the BBEG, drop the open sack 5' from him (free action), move away, and speak the command word (free action).

RAW: Each bomb inflicts 1d8+18 + (1d8+18)/2, for an average of 33.75 fire damage (Reflex half, no SR). If he fails all the saves the average total damage is 270, and average damage is 135 if he makes all 8 saves (assuming he doesn't have evasion), so average is 202.5 if he fails half the saves.

If I prepared and really had it in for him I could have cast the spell 3 times, put all of the berries in the same sack and used the same command word, for an average damage of 607.5 if he fails half the saves.

With proposed nerf: 8 bombs together would only inflict 8d8+18+(8d8+18)/2 damage (average 81, Reflex half) or an average of 60.75 if he fails the save half the time.
 


Have you noted the 60 bottles of wine Milias carries? Or should I add a cart with a giant barrel of ale? That would be funny to see.
 

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