Hunter In Darkness
First Post
ok I mixed my version of the sorcerer with the pathfinder bloodline kinda.
1st=====Bloodline power,Eschew Materials I
2nd=====Bloodline spell
3rd=====Bloodline power
4th=====Sacrifice the flesh I
5th=====Eschew Materials II , Bloodline spell
6th=====Bloodline Feat
7th=====Bloodline spell
8th=====Bloodline spell
9th=====Bloodline power , Bloodline spell
10th====Sacrifice the flesh II , Eschew Materials III
11th====Bloodline spell
12th====Bloodline feat
13th====Bloodline spell
14th====Bloodline spell
15th====Bloodline power , Eschew Materials IV
16th====Sacrifice the flesh III
17th====Bloodline spell
18th====Bloodline feat
19th====Bloodline spell
20th====Bloodline power , Eschew Materials V
Eschew Materials: This allows the sorcerer to ignore material components needed for a spell up to 5 gp in value. This increases every 5 levels. 50gp at 5th,500gp at 10th, 2500gp at 15th and no cost at 20th
Bloodline spells: Each blood line has a set of spells associated with it. You may pick one of any level you may cast from that list at a +1 DC[this does not stack a new spell must be selected each time.].
Sacrifice the flesh Sorcerers may sacrifice there own health to cast spell if needed or pay to cost of meta magic feats without adding to the spells level. Each time you use this you may pay for a spell or metamagic feat's use with your hp. The cost is the level of spell or spell modifier for meta magic x3 at 4th level, x2 at 10th and x1 at16th level.
I will add this very nice list by frank trollman to show what a Bloodline spell list might look like
Aberrant Power
You get power from beyond the spheres, from another world, another time. Your magic is bizarre and strange, outside of what others of your race have experienced.
Cantrips
* Dancing Lights
* Daze
* Resistance
1st Level Spells
* Disguise Self
* Obscuring Mist
* Sleep
2nd Level Spells
* Blur
* Rope Trick
* Touch of Idiocy
3rd Level Spells
* Confusion
* Deep Slumber
* Displacement
4th Level Spells
* Dimension Door
* Evard's Black Tentacles
* Fear
5th Level Spells
* Plane Shift
* Nightmare
* Teleport
6th Level Spells
* Eyebite
* Mass Suggestion
* Shadow Walk
7th Level Spells
* Insanity
* Prismatic Spray
* Teleport Object
8th Level Spells
* Dimensional Lock
* Maze
* Prismatic Wall
9th Level Spells
* Freedom
* Gate
* Prismatic Sphere
----
Spells per day as is
0th cantrips known spells
1st=3/4/5/6/6/6/6/6/6/6/6/6/6/6/6/6/6/6/6
2nd-/-/-/3/4/5/6/6/6/6/6/6/6/6/6/6/6/6/6/6
3rd-/-/-/-/-/3/4/5/6/6/6/6/6/6/6/6/6/6/6/6
4th-/-/-/-/-/-/-/3/4/5/6/6/6/6/6/6/6/6/6/6
5th-/-/-/-/-/-/-/-/-/3/4/5/6/6/6/6/6/6/6/6
6th-/-/-/-/-/-/-/-/-/-/-/3/4/5/6/6/6/6/6/6
7th-/-/-/-/-/-/-/-/-/-/-/-/-/3/4/5/6/6/6/6
8th-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/3/4/5/6/6
9th-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/3/4/6
Known spells
0th4/5/5/6/6/7/7/8/8/9/9/9/9/9/9/9/9/9/9/9
1st2/2/3/3/4/4/5/5/5/5/5/5/5/5/5/5/5/5/5/5
2nd-/-/-/1/2/2/3/3/4/4/5/5/5/5/5/5/5/5/5/5
3rd-/-/-/-/-1/2/2/3/3/4/4/4/4/4/4/4/4/4/4
4th-/-/-/-/-/-/-/1/2/2/3/3/4/4/4/4/4/4/4/4
5th-/-/-/-/-/-/-/-/-/1/2/2/3/3/4/4/4/4/4/4
6th-/-/-/-/-/-/-/-/-/-/-/1/2/2/3/3/3/3/3/3
7th-/-/-/-/-/-/-/-/-/-/-/-/-/1/2/2/3/3/3/3
8th-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/1/2/2/3/3
9th-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/1/2/3
The spell prgression and known spells are dragodruids chart and I thought they worked well.
BLoodline powere in the alpha 2 Bloodline spell lists are not done yet. any thoughts?
1st=====Bloodline power,Eschew Materials I
2nd=====Bloodline spell
3rd=====Bloodline power
4th=====Sacrifice the flesh I
5th=====Eschew Materials II , Bloodline spell
6th=====Bloodline Feat
7th=====Bloodline spell
8th=====Bloodline spell
9th=====Bloodline power , Bloodline spell
10th====Sacrifice the flesh II , Eschew Materials III
11th====Bloodline spell
12th====Bloodline feat
13th====Bloodline spell
14th====Bloodline spell
15th====Bloodline power , Eschew Materials IV
16th====Sacrifice the flesh III
17th====Bloodline spell
18th====Bloodline feat
19th====Bloodline spell
20th====Bloodline power , Eschew Materials V
Eschew Materials: This allows the sorcerer to ignore material components needed for a spell up to 5 gp in value. This increases every 5 levels. 50gp at 5th,500gp at 10th, 2500gp at 15th and no cost at 20th
Bloodline spells: Each blood line has a set of spells associated with it. You may pick one of any level you may cast from that list at a +1 DC[this does not stack a new spell must be selected each time.].
Sacrifice the flesh Sorcerers may sacrifice there own health to cast spell if needed or pay to cost of meta magic feats without adding to the spells level. Each time you use this you may pay for a spell or metamagic feat's use with your hp. The cost is the level of spell or spell modifier for meta magic x3 at 4th level, x2 at 10th and x1 at16th level.
I will add this very nice list by frank trollman to show what a Bloodline spell list might look like
Aberrant Power
You get power from beyond the spheres, from another world, another time. Your magic is bizarre and strange, outside of what others of your race have experienced.
Cantrips
* Dancing Lights
* Daze
* Resistance
1st Level Spells
* Disguise Self
* Obscuring Mist
* Sleep
2nd Level Spells
* Blur
* Rope Trick
* Touch of Idiocy
3rd Level Spells
* Confusion
* Deep Slumber
* Displacement
4th Level Spells
* Dimension Door
* Evard's Black Tentacles
* Fear
5th Level Spells
* Plane Shift
* Nightmare
* Teleport
6th Level Spells
* Eyebite
* Mass Suggestion
* Shadow Walk
7th Level Spells
* Insanity
* Prismatic Spray
* Teleport Object
8th Level Spells
* Dimensional Lock
* Maze
* Prismatic Wall
9th Level Spells
* Freedom
* Gate
* Prismatic Sphere
----
Spells per day as is
0th cantrips known spells
1st=3/4/5/6/6/6/6/6/6/6/6/6/6/6/6/6/6/6/6
2nd-/-/-/3/4/5/6/6/6/6/6/6/6/6/6/6/6/6/6/6
3rd-/-/-/-/-/3/4/5/6/6/6/6/6/6/6/6/6/6/6/6
4th-/-/-/-/-/-/-/3/4/5/6/6/6/6/6/6/6/6/6/6
5th-/-/-/-/-/-/-/-/-/3/4/5/6/6/6/6/6/6/6/6
6th-/-/-/-/-/-/-/-/-/-/-/3/4/5/6/6/6/6/6/6
7th-/-/-/-/-/-/-/-/-/-/-/-/-/3/4/5/6/6/6/6
8th-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/3/4/5/6/6
9th-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/3/4/6
Known spells
0th4/5/5/6/6/7/7/8/8/9/9/9/9/9/9/9/9/9/9/9
1st2/2/3/3/4/4/5/5/5/5/5/5/5/5/5/5/5/5/5/5
2nd-/-/-/1/2/2/3/3/4/4/5/5/5/5/5/5/5/5/5/5
3rd-/-/-/-/-1/2/2/3/3/4/4/4/4/4/4/4/4/4/4
4th-/-/-/-/-/-/-/1/2/2/3/3/4/4/4/4/4/4/4/4
5th-/-/-/-/-/-/-/-/-/1/2/2/3/3/4/4/4/4/4/4
6th-/-/-/-/-/-/-/-/-/-/-/1/2/2/3/3/3/3/3/3
7th-/-/-/-/-/-/-/-/-/-/-/-/-/1/2/2/3/3/3/3
8th-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/1/2/2/3/3
9th-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/1/2/3
The spell prgression and known spells are dragodruids chart and I thought they worked well.
BLoodline powere in the alpha 2 Bloodline spell lists are not done yet. any thoughts?
Last edited: