Pathfinder 1E pathfinder skill system

Pathfinder alpha skills or 3.5 skill points



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I like doing away with skill points, but I don't like some of the skill divisions and using certain skills for some things - for example using appraise for identifying magic items, when Knowledge Arcana makes more sense to me.
 

Kid Charlemagne said:
I like doing away with skill points, but I don't like some of the skill divisions and using certain skills for some things - for example using appraise for identifying magic items, when Knowledge Arcana makes more sense to me.

well I think both should have it but knowledge be easier to do it.
 

I vastly prefer the gradation allowed with 3.5. I would tweak some things with it (no cross-class skills, more skill points all around, tweaking the list slightly - dumping Use Rope), but in general I find 3.5's method vastly more palatable than the SWSE/Pathfinder method.
 

MrFilthyIke said:
3.5 skills, amended so that each class gets +2 to its base skill amount (Fighter 4+Int, to Rogue 10+Int).

Sorta. I think there are so many "must have" skills that more skill points just go to them instead of fleshing out the character.

If I was keeping 3.5 skill system (lots of skills with individual ranks) with a drop-in-place revamp, here's a thought off the top of my head.

* Max ranks as normal.
* Class skills points (2 for fighter, 8 for rogue, etc) spent with normal class/cross-class costs. Keeps skill theme and niche for characters - if we're going to play with a game with classes, we might as well keep the advantages for niche-protection it gives us.
* The +Int skill points every level spent on any skills (no "cross class" costs). Note that you still have cross-class max ranks where applicable.
* 2 skill points a level for everyone for craft, profession, or knowledge skills. This is "background". (Same class/cross-class max ranks).

The last is tricky - there are a bunch of skills that adventures, just by adventuring, should gain some base proficiencies in over time - climb, balance, etc. But I didn't put them on the list. On the other hand, many of the knowledge skills give regularly-occurring in-game advantages (identifying monsters, etc).

That's off the top of my head, no testing has been harmed in the making of this post. :p

Cheers,
=Blue(23)
 
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I've been swayed to "modified 3.5" -- my ideal system is something like this:

  • Skill Points/Level: 6 for skill-based classes (i.e., rogue), 3 for others, +Int bonus
  • No class/cross-class distinction
  • Max ranks in any given skill: Level + 3
  • Int bonuses add skill points retroactively (like Con does for hit points)
  • Skill points are not affected retroactively by Int drain/damage (but future skill gains are)
  • Skill Focus: adds +4 to one skill, or +2 to two skills (which do not stack)
  • All those "+2 to two random skills" feats are removed

This would streamline the skill selection for high-level NPCs/monsters immensely, but still provide the flexibility many players desire for character-building.

-The Gneech :cool:
 

I still prefer the 3.5 skill point system, but I like the Alpha Pathfinder one best of all the recent new ones. For example, I dislike SWSE for making acquiring new skills impossible without spending feats on it, or the +1/2 level to every skill of 4E.

My ideal would be a modified version of the 3.5 system, with a re-balancing to give all classes at least 4 sp per level.
 

Being a big fan of how SWSE handles skills, I'll have go with Paizo's version. Makes leveling up easier, particularly as I was never a big fan of individual skill points to begin with, and certainly makes sense to consolidate some of the micro skills into a single macro skill. Jury's still out on getting bonus trained skills at X level, but I can see valid reasons for it. Don't have an issue with a Skill Training type feat to let you make a skill into a trained one; if someone is willing to devote time and resources to learning how to do something (i.e. spend a feat to be trained in a skill), then I say let them.
 

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