Starman said:I guess I've never quite understood this criticism. Can't you just eyeball it and give the monster/NPC the skills you want them to have without worrying about counting individual skill points?
Michael_R_Proteau said:Not when a good chunk of the stuff I have prepped for 3.5 was with an eye towards publication, as with Shades of Gray from Necromancer, and a few other projects that were in the works when the 4E announcement came down.
It would be interesting to see the results if you asked people planning to primarily switch to 4e not to vote.Hunter In Darkness said:I have 3 of theas up in 2 of them pathfinder is ahead one behind by 4 .glad to see folks like alpha as much as me.
Exactly. A short cut for npcs and even for players who don't mind a pre-planned character is perfectly fine. Very good even. But freedom to go off the fixed path should be built into the basic rules.Psion said:I see getting rid of skill points is sloppy and a step backwards to a more inflexible game when it comes to character definition.
You want to make a shortcut for GMs, fine. But for my purposes, replacing skill points with a simple advancement scheme is inadequate.
Psion said:I see getting rid of skill points is sloppy and a step backwards to a more inflexible game when it comes to character definition.
You want to make a shortcut for GMs, fine. But for my purposes, replacing skill points with a simple advancement scheme is inadequate.
Michael_R_Proteau said:Let me ask then, how much differentiation between characters do skill points really make? There are so many other and IMHO better tools (race, class, feat selection, equipment, ability scores, and oh yeah the role-playing of the cplaeyers i.e. personality and how the character is played) already built into the system to provide definition and differention between characters that skill points are in my view a superfluous add on. The difference between 4 ranks and 8 raks in a skill really doesn't differentiate at all between 2 characters who otherwise have identiacal ability scores, race, class, equipment, and feats, and if the toher things are already different, does a difference in number of ranks really matter all that much.
Michael_R_Proteau said:Let me ask then, how much differentiation between characters do skill points really make? There are so many other and IMHO better tools (race, class, feat selection,
equipment,
ability scores, and oh yeah the role-playing of the cplaeyers i.e. personality and how the character is played)
Measuring that one character has 8 ranks, the other 2 ranks and the last 0 ranks just adds bookkeeping without really affecting the end result in a meaningful way, at least not meaningful enough im my estimation to justify all the extra time, bookkeeping, and fiddling with skill points that come with using them.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.